Re: Tips for debugging D3D Textures & DirectSound?

Gavriel State <[email protected]> Sun, 03 Oct 2004 09:02:51 -0400
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
Hi Adam,

The error message you posted is basically a forward from OpenGL itself.  
So, something that we're doing is causing OpenGL to set an error state.  
The best way to debug things like this is to use -debugmsg +ddraw - that 
will allow you to see everything that leads up to the GL error.

Similarly, for sound, you can use -debugmsg +dsound,+wave.

Take care,
 -Gav

Adam Luchjenbroers wrote:

>With iphlpapi backported, Dawn of War runs. However the backgrounds for the 
>loading screens and the rollover images for the in-game menues fail to load. 
>The error:
>err:ddraw:GL_load_texture_target glGetError returns 00000501 for 
>D3D_GL_load_texture
>appears in a trace. Any tips for tracking down and fixing this problem?
>
>Additionally, sound does not work at all. I cannot identify the cause of this 
>problem, the only error is a warning about DSOUND_MixCancelAt(). Any tips on 
>finding the cause of this problem would also be appreciated.
>  
>

-- 
Gavriel State
Co-CEO & CTO
TransGaming Technologies Inc.
[email protected]
http://www.transgaming.com

Let the games begin!