Re: Tips for debugging D3D Textures & DirectSound?
Gavriel State <[email protected]> Sun, 03 Oct 2004 09:02:51 -0400
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi Adam, The error message you posted is basically a forward from OpenGL itself. So, something that we're doing is causing OpenGL to set an error state. The best way to debug things like this is to use -debugmsg +ddraw - that will allow you to see everything that leads up to the GL error. Similarly, for sound, you can use -debugmsg +dsound,+wave. Take care, -Gav Adam Luchjenbroers wrote: >With iphlpapi backported, Dawn of War runs. However the backgrounds for the >loading screens and the rollover images for the in-game menues fail to load. >The error: >err:ddraw:GL_load_texture_target glGetError returns 00000501 for >D3D_GL_load_texture >appears in a trace. Any tips for tracking down and fixing this problem? > >Additionally, sound does not work at all. I cannot identify the cause of this >problem, the only error is a warning about DSOUND_MixCancelAt(). Any tips on >finding the cause of this problem would also be appreciated. > > -- Gavriel State Co-CEO & CTO TransGaming Technologies Inc. [email protected] http://www.transgaming.com Let the games begin!