Re: EVE on winex

Mauricio Souza Lima <[email protected]> Wed, 2 Feb 2005 09:45:44 -0800 (PST)
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
Yes, it means NPOT, im running from cvs, the cvscedega, i got it from
the automated script as described in some HowTo to run doom3.

I turned VertexShaders off, and it still dont show up, it runs the
splash screen, loads the background music, loads the other window that
would show the login window, but it stay all white.

In the moment it stays white (were the login screen would appear), it
logs this:

fixme:ddraw:Direct3DDevice9_GetSwapChain (0x403dd2c0)->(0,0x406dbba0):
stub
fixme:ddraw:Direct3DSwapChain9_Present
(0x403d7c74)->((nil),(nil),0,(nil),0):stub
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
err:ddraw:GL_load_texture_target glGetError returns 00000501 for
D3D_GL_load_texture
fixme:ddraw:Direct3DDevice9_GetSwapChain (0x403dd2c0)->(0,0x406dbba0):
stub
fixme:ddraw:Direct3DSwapChain9_Present
(0x403d7c74)->((nil),(nil),0,(nil),0):stub


Thanks for you help!

--- Adam Luchjenbroers <[email protected]> wrote:

> On Wed, 2 Feb 2005 03:04, Mauricio Souza Lima wrote:
> 
> I assume by custom sized textures you mean Non Power-Of-Two textures?
> 
> In which case, are you testing in Cedega or CVS? NPOT should work in
> Cedega, 
> try turning off vertex shader (older cards can't safely do both at
> the same 
> time).
> 
> -- 
> "Obviously I was either onto something, or on something." - Larry
> Wall on the 
> creation of Perl 
> 



=====
Mauricio Souza Lima
[email protected]


		
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