Re: EVE on winex
Mauricio Souza Lima <[email protected]> Wed, 2 Feb 2005 09:45:44 -0800 (PST)
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
Yes, it means NPOT, im running from cvs, the cvscedega, i got it from the automated script as described in some HowTo to run doom3. I turned VertexShaders off, and it still dont show up, it runs the splash screen, loads the background music, loads the other window that would show the login window, but it stay all white. In the moment it stays white (were the login screen would appear), it logs this: fixme:ddraw:Direct3DDevice9_GetSwapChain (0x403dd2c0)->(0,0x406dbba0): stub fixme:ddraw:Direct3DSwapChain9_Present (0x403d7c74)->((nil),(nil),0,(nil),0):stub err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture fixme:ddraw:Direct3DDevice9_GetSwapChain (0x403dd2c0)->(0,0x406dbba0): stub fixme:ddraw:Direct3DSwapChain9_Present (0x403d7c74)->((nil),(nil),0,(nil),0):stub Thanks for you help! --- Adam Luchjenbroers <[email protected]> wrote: > On Wed, 2 Feb 2005 03:04, Mauricio Souza Lima wrote: > > I assume by custom sized textures you mean Non Power-Of-Two textures? > > In which case, are you testing in Cedega or CVS? NPOT should work in > Cedega, > try turning off vertex shader (older cards can't safely do both at > the same > time). > > -- > "Obviously I was either onto something, or on something." - Larry > Wall on the > creation of Perl > ===== Mauricio Souza Lima [email protected] __________________________________ Do you Yahoo!? Yahoo! Mail - 250MB free storage. Do more. Manage less. http://info.mail.yahoo.com/mail_250