Re: EVE on winex
Mauricio Souza Lima <[email protected]> Wed, 2 Feb 2005 10:37:44 -0800 (PST)
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
I've put the -debugmsg +ddraw, to get the traces right before the error occur, as it occur many time, i've collected the traces between the errors. Thanks for any help. --- Mauricio Souza Lima <[email protected]> wrote: > Yes, it means NPOT, im running from cvs, the cvscedega, i got it from > the automated script as described in some HowTo to run doom3. > > I turned VertexShaders off, and it still dont show up, it runs the > splash screen, loads the background music, loads the other window > that > would show the login window, but it stay all white. > > In the moment it stays white (were the login screen would appear), it > logs this: > > fixme:ddraw:Direct3DDevice9_GetSwapChain > (0x403dd2c0)->(0,0x406dbba0): > stub > fixme:ddraw:Direct3DSwapChain9_Present > (0x403d7c74)->((nil),(nil),0,(nil),0):stub > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > err:ddraw:GL_load_texture_target glGetError returns 00000501 for > D3D_GL_load_texture > fixme:ddraw:Direct3DDevice9_GetSwapChain > (0x403dd2c0)->(0,0x406dbba0): > stub > fixme:ddraw:Direct3DSwapChain9_Present > (0x403d7c74)->((nil),(nil),0,(nil),0):stub > > > Thanks for you help! > > --- Adam Luchjenbroers <[email protected]> wrote: > > > On Wed, 2 Feb 2005 03:04, Mauricio Souza Lima wrote: > > > > I assume by custom sized textures you mean Non Power-Of-Two > textures? > > > > In which case, are you testing in Cedega or CVS? NPOT should work > in > > Cedega, > > try turning off vertex shader (older cards can't safely do both at > > the same > > time). > > > > -- > > "Obviously I was either onto something, or on something." - Larry > > Wall on the > > creation of Perl > > > > > > ===== > Mauricio Souza Lima > [email protected] > > > > __________________________________ > Do you Yahoo!? > Yahoo! Mail - 250MB free storage. Do more. Manage less. > http://info.mail.yahoo.com/mail_250 > ===== Mauricio Souza Lima [email protected] __________________________________ Do you Yahoo!? Take Yahoo! Mail with you! Get it on your mobile phone. http://mobile.yahoo.com/maildemo