Re: EVE on winex

Mauricio Souza Lima <[email protected]> Wed, 2 Feb 2005 10:37:44 -0800 (PST)
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
I've put the -debugmsg +ddraw, to get the traces right before the error
occur, as it occur many time, i've collected the traces between the
errors.

Thanks for any help.

--- Mauricio Souza Lima <[email protected]> wrote:

> Yes, it means NPOT, im running from cvs, the cvscedega, i got it from
> the automated script as described in some HowTo to run doom3.
> 
> I turned VertexShaders off, and it still dont show up, it runs the
> splash screen, loads the background music, loads the other window
> that
> would show the login window, but it stay all white.
> 
> In the moment it stays white (were the login screen would appear), it
> logs this:
> 
> fixme:ddraw:Direct3DDevice9_GetSwapChain
> (0x403dd2c0)->(0,0x406dbba0):
> stub
> fixme:ddraw:Direct3DSwapChain9_Present
> (0x403d7c74)->((nil),(nil),0,(nil),0):stub
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> err:ddraw:GL_load_texture_target glGetError returns 00000501 for
> D3D_GL_load_texture
> fixme:ddraw:Direct3DDevice9_GetSwapChain
> (0x403dd2c0)->(0,0x406dbba0):
> stub
> fixme:ddraw:Direct3DSwapChain9_Present
> (0x403d7c74)->((nil),(nil),0,(nil),0):stub
> 
> 
> Thanks for you help!
> 
> --- Adam Luchjenbroers <[email protected]> wrote:
> 
> > On Wed, 2 Feb 2005 03:04, Mauricio Souza Lima wrote:
> > 
> > I assume by custom sized textures you mean Non Power-Of-Two
> textures?
> > 
> > In which case, are you testing in Cedega or CVS? NPOT should work
> in
> > Cedega, 
> > try turning off vertex shader (older cards can't safely do both at
> > the same 
> > time).
> > 
> > -- 
> > "Obviously I was either onto something, or on something." - Larry
> > Wall on the 
> > creation of Perl 
> > 
> 
> 
> 
> =====
> Mauricio Souza Lima
> [email protected]
> 
> 
> 		
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=====
Mauricio Souza Lima
[email protected]


		
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