Re: EVE on winex

Daniel Koch <[email protected]> Wed, 02 Feb 2005 13:48:11 -0500
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
Hi Mauricio,

As Adam correctly pointed out, NPOT textures are supported in the binary version of Cedega but this support is not 
present in the CVS version.  From your trace, you can see it trying to create a 646x13 texture, which obviously won't 
work without RECT texture support (unless you have a card which supports ARB_texture_non_power_of_two).

Daniel

Mauricio Souza Lima wrote:
> Yes, it means NPOT, im running from cvs, the cvscedega, i got it from
> the automated script as described in some HowTo to run doom3.
> 
> I turned VertexShaders off, and it still dont show up, it runs the
> splash screen, loads the background music, loads the other window that
> would show the login window, but it stay all white.
> 
> In the moment it stays white (were the login screen would appear), it
> logs this:
> 
> 
> Thanks for you help!
> 
> --- Adam Luchjenbroers <[email protected]> wrote:
> 
> 
>>On Wed, 2 Feb 2005 03:04, Mauricio Souza Lima wrote:
>>
>>I assume by custom sized textures you mean Non Power-Of-Two textures?
>>
>>In which case, are you testing in Cedega or CVS? NPOT should work in
>>Cedega, 
>>try turning off vertex shader (older cards can't safely do both at
>>the same 
>>time).
>>
>>-- 
>>"Obviously I was either onto something, or on something." - Larry
>>Wall on the 
>>creation of Perl 
>>
> 
> 
> 
> 
> =====
> Mauricio Souza Lima
> [email protected]
> 
> 
> 		
> __________________________________ 
> Do you Yahoo!? 
> Yahoo! Mail - 250MB free storage. Do more. Manage less. 
> http://info.mail.yahoo.com/mail_250
>