Re: some issues
[email protected] (Alex Lange)
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
not shure if this helps you, but I could catch this:
#0 0x402d33c4 in read () from /lib/libc.so.6
#1 0x400f8cd8 in __DTOR_END__ () from /usr/local/lib/libntdll.so
#2 0x400c92ac in WaitForMultipleObjectsEx (count=2, handles=0x41842d30,
wait_all=0, timeout=4294967295, alertable=0) at synchro.c:257
#3 0x4148f8f5 in X11DRV_MsgWaitForMultipleObjectsEx (count=1,
handles=0x403695c4, timeout=4294967295, mask=0, flags=0) at event.c:172
#4 0x406e6fca in GetMessageW (msg=0x41842f04, hwnd=65568, first=0, last=0)
at message.c:2164
#5 0x41459161 in desktop_thread (driver_data=0x40360d88) at desktop.c:73
#6 0x400ca1b0 in THREAD_Start () at thread.c:319
#7 0x400c94fa in SYSDEPS_StartThread (teb=0x41853000) at sysdeps.c:220
didn't get anything at 0x400a4936 :(
Alex
On Wednesday 30 July 2003 14:31, you wrote:
> tir, 29.07.2003 kl. 09.52 skrev Alex Lange:
> > here are some debug messages:
> >
> > (this goes for a while like this with only few changes)
> >
> > ...
> > trace:seh:EXC_RtlRaiseException code=c0000005 flags=0 addr=0x400a4936
> > trace:seh:EXC_RtlRaiseException info[0]=00000000
> > trace:seh:EXC_RtlRaiseException info[1]=dead107d
>
> That is really odd. I can't find any dead107d in the code anywhere. Are
> you able to attach gdb to the wine process and see if you can catch a
> backtrace of this strange segfault when it occurs? (You probably don't
> want to attach too early, though, or you might come upon a large bunch
> of expected segfaults.)
>
> > trace:seh:EXC_RtlRaiseException code=80000100 flags=1 addr=0x7600f1
> > trace:seh:EXC_RtlRaiseException info[0]=40c1b2e0
> > trace:seh:EXC_RtlRaiseException info[1]=40c1b2f3
> > trace:seh:EXC_RtlRaiseException stub=ValidatePixelShader
>
> The game doesn't do this for me either. Do you have a different version
> of Generals than I have or something? Seems it may be thinking for some
> reason that we have pixel shader capability. Which is very strange,
> considering that WineX don't report such capability at this time.
>
> But at least this particular error can relatively easily be worked
> around, I guess.
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