Re: Problems with quake 3 on nvidia binary driver...
Andy Ritger <[email protected]>
| Newsgroups | gmane.comp.freedesktop.release-wranglers |
|---|---|
| Message-ID | <[email protected]> |
Aaron Plattner has been doing some testing here; with composite he is seeing some X server segfaults in general in XAA_SURFACE_FROM_DRAWABLE where the pixmap's offscreen pointer in the XAAPixmapRec is null. It's not clear if this is a driver bug or an Xorg bug, yet. We're currently investigating. Jim: do you have composite enabled when running OpenGL? I've seen other reports of problems running OpenGL while Composite is enabled. The reports I've seen claimed that the problems went away when composite was disabled. Obviously no existing NVIDIA driver's GLX will interact correctly with Damage/Composite (GLX needs to be taught to use as it's frontbuffer the redirected offscreen pixmap, notify X of the damage event, etc). I would expect rendering artifacts (OpenGL scribbling over other windows, etc) but not stability problems. Then again, this is new territory... Most likely, in NVIDIA's next release, we'll just disable GLX when Composite is enabled until we can get this issues worked out on NVIDIA's side. I'll try to make sometime (maybe this weekend?) to take a look at the current state of NVIDIA's GLX with CVS X.org. Thanks, - Andy On Thu, 19 Aug 2004, Jim Gettys wrote: > I have to run to my train. > > I'm having trouble (server crashes, etc) trying to run quake3 > with current CVS + the nvidia binary driver. > > I don't have time tonight to look further. And I'm not very > good at this 3D stuff (yet). > - Jim > > > _______________________________________________ > release-wranglers mailing list > [email protected] > http://freedesktop.org/mailman/listinfo/release-wranglers >