Re: Problems with quake 3 on nvidia binary driver...
Jim Gettys <[email protected]>
| Newsgroups | gmane.comp.freedesktop.release-wranglers |
|---|---|
| Organization | Cambridge Research Lab, HP Labs, HP |
| Message-ID | <[email protected]> |
On Fri, 2004-08-20 at 10:43, Andy Ritger wrote: > Aaron Plattner has been doing some testing here; with > composite he is seeing some X server segfaults in general in > XAA_SURFACE_FROM_DRAWABLE where the pixmap's offscreen pointer in > the XAAPixmapRec is null. It's not clear if this is a driver bug > or an Xorg bug, yet. We're currently investigating. Yes, there is a definate, confirmed composite segfault that I bugzilla'ed. Whether what you are seeing is the same, I don't know. The crash I see is definately composite. http://freedesktop.org/bugzilla/show_bug.cgi?id=1138 Eric's moving right now, and keithp won't be back until Monday, so the easily reproducable crasher I bugzilla'd probably won't get looked at for a bit. > > Jim: do you have composite enabled when running OpenGL? I've seen > other reports of problems running OpenGL while Composite is enabled. > The reports I've seen claimed that the problems went away when > composite was disabled. No, I have it disabled now. I wanted to get on with general testing. > > Obviously no existing NVIDIA driver's GLX will interact correctly > with Damage/Composite (GLX needs to be taught to use as it's > frontbuffer the redirected offscreen pixmap, notify X of the damage > event, etc). I would expect rendering artifacts (OpenGL scribbling > over other windows, etc) but not stability problems. Then again, > this is new territory... > > Most likely, in NVIDIA's next release, we'll just disable GLX when > Composite is enabled until we can get this issues worked out on > NVIDIA's side. > > I'll try to make sometime (maybe this weekend?) to take a look at > the current state of NVIDIA's GLX with CVS X.org. > > Thanks, > - Andy > > > On Thu, 19 Aug 2004, Jim Gettys wrote: > > > I have to run to my train. > > > > I'm having trouble (server crashes, etc) trying to run quake3 > > with current CVS + the nvidia binary driver. > > > > I don't have time tonight to look further. And I'm not very > > good at this 3D stuff (yet). > > - Jim > > > > > > _______________________________________________ > > release-wranglers mailing list > > [email protected] > > http://freedesktop.org/mailman/listinfo/release-wranglers > > > _______________________________________________ > release-wranglers mailing list > [email protected] > http://freedesktop.org/mailman/listinfo/release-wranglers