Re: u_int32_t vs uint32_t
Torrey Lyons <[email protected]>
| Newsgroups | gmane.comp.freedesktop.release-wranglers |
|---|---|
| Message-ID | <p06001a00bd507438748b@[216.86.206.219]> |
At 11:45 PM -0400 8/23/04, Keith Packard wrote: >Around 16 o'clock on Aug 23, Alan Coopersmith wrote: > >> So what about just using CARD32 as the rest of the X code does to define >> this portably? > >That sounds like where we are at this point with the limited abilities of >imake to accomodate system variance. > >I wonder what the US version of this code did; it seems like it built and >ran nicely on all of the standard platforms... I think we can have our cake and eat it to. The problem is just that we are using a non-standard <sys/types.h> header file for standards compliance. At 10:04 AM -0700 8/23/04, Stuart Kreitman wrote: >Here is a reference to the C99 standard that uint32_t is preferred: > > >http://www.oreillynet.com/pub/a/network/2003/10/07/michael_barr.html > > >With that I'm putting back the update to Wraphelp.c If you read the O'Reilly publication to the end you will find, "The new C99 standard has made a number of minor improvements to the C programming language. Among these, the most important for embedded programmers to understand are the contents of the new stdint.h header file." The <stdint.h> header file is where the uint32_t needs to be defined according to the standard. On many platforms <stdint.h> will just include the same OS specific types in <sys/types.h>, but this is not required. What is required to be C99 compliant is that <stdint.h> defines these types. Are there any supported platforms where <stdint.h> does not work? --Torrey