Re: xserver on OpenGL
Brian Paul <brian-CdwZJljFklH+2FeEXyspIVaTQe2KTcn/@public.gmane.org>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Organization | Tungsten Graphics, Inc. |
| Message-ID | <[email protected]> |
Sure, you could write pseudo frame buffer map/unmap functions in terms of glReadPixels and glDrawPixels. You could do the same for textures with glGetTexImage and glTexSubImage2D(). -Brian Jon Smirl wrote: > Can you simulate a framebuffer environment on X/DRI by wrapping an existing X > API? It wouldn't matter how slow it is since the ultimate goal would be to > remove it. > > --- Keith Packard <[email protected]> wrote: > >>Around 12 o'clock on Dec 5, Jon Smirl wrote: >> >> >>>Does the current X DRI environment (with pbuffers) provide a good enough >>>platform for starting a conversion of xserver to the OpenGL API? >> >>Yes, given pbuffers I think the OpenGL API is sufficient to support X >>output. Of course, the X/DRI environment is going to make keyboard and >>mouse input a total mess, so this really wouldn't be a usable X environment >>without a bunch of additional work. >> >>However, I'm not personally interested in attempting an OpenGL server >>backend without starting from a frame buffer, so I think that leaves out >>the X/DRI environment for me, even for an output-only server. Perhaps >>others will have more time to start in this direction. I think the >>end result of either development effort would be worthwhile, and perhaps >>the native-OpenGL even better in many ways. >> >>-keith >> >> > > > > ===== > Jon Smirl > jonsmirl-/[email protected] > > __________________________________ > Do you Yahoo!? > Free Pop-Up Blocker - Get it now > http://companion.yahoo.com/ > > _______________________________________________ > Xserver mailing list > Xserver-u7BhqnqprCWvj1b/[email protected] > http://pdx.freedesktop.org/cgi-bin/mailman/listinfo/xserver > >