Re: 2D antialiased graphics using OpenGL
Allen Akin <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
On Thu, Dec 11, 2003 at 04:15:17PM -0800, Keith Packard wrote: | I don't know what GL expects, but I know that I've run it only on gamma >> | 1 displays... As someone else suggested earlier, OpenGL just isn't aware of the issue. It provides mechanisms to achieve pretty much any result you'd like, but the application has to invoke those mechanisms explicitly. (For example, gamma-correcting a generated image by running it through the pixel transfer process or drawing it as a textured quad with a fragment program to remap the colors.) Allen