Re: 2D antialiased graphics using OpenGL
Keith Packard <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Around 20 o'clock on Dec 11, Adam Rice wrote: > Hate to be the bearer of bad news, but the "anti-aliased with sub-pixel > sampling" example isn't. Hmm. I wonder what happened to that sample; I can't find the originals at this point. Oh well, I think the other two samples demonstrate the point that shifting text by one sub pixel doesn't make color fringes appear. > Incidentally, is there a good reason why an application would use a > mixture of subpixel and non-subpixel anti-aliasing, or are my KDE > applications just crackers (or misconfigured)? Yes, whenever you mix bitmap fonts with scalable fonts, the combination will force the scalable fonts to be drawn with regular anti-aliasing rather than ARGB because of a bug in the Render extension. I think this could be fixed, but haven't gotten around to looking at it for quite some time. -keith