Re: Some considerations
"Marcelo E. Magallon" <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Jan 05, 2004 at 04:57:02PM +0100, Martijn Sipkema wrote: > For OpenGL rendering the flush command could be used for this; one > shouldn't call flush in the middle of drawing though I suspect some > applications may... For X11 drawing the flush isn't sent over the > wire, is it? from glFlush(3x): Different GL implementations buffer commands in several different loca- tions, including network buffers and the graphics accelerator itself. glFlush empties all of these buffers, causing all issued commands to be executed as quickly as they are accepted by the actual rendering engine. Though this execution may not be completed in any particular time period, it does complete in finite time. Because any GL program might be executed over a network, or on an accelerator that buffers commands, all programs should call glFlush whenever they count on having all of their previously issued commands completed. For example, call glFlush before waiting for user input that depends on the generated image. -- Marcelo