Re: Some considerations
"Martijn Sipkema" <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <00b701c3d46c$85d5e590$161b14ac@boromir> |
> > For OpenGL rendering the flush command could be used for this; one > > shouldn't call flush in the middle of drawing though I suspect some > > applications may... For X11 drawing the flush isn't sent over the > > wire, is it? > > from glFlush(3x): > > Different GL implementations buffer commands in several different loca- > tions, including network buffers and the graphics accelerator itself. > glFlush empties all of these buffers, causing all issued commands to be > executed as quickly as they are accepted by the actual rendering > engine. Though this execution may not be completed in any particular > time period, it does complete in finite time. > > Because any GL program might be executed over a network, or on an > accelerator that buffers commands, all programs should call glFlush > whenever they count on having all of their previously issued commands > completed. For example, call glFlush before waiting for user input > that depends on the generated image. Well, I meant native X11 rendering. I think from the above definition using glFlush() to have the compositing manager update the framebuffer for single buffered GLX clients is correct, but I don't think there's an equivalent to glFlush() in the core X11 rendering, is there? --ms