Re: DRI integration
Keith Whitwell <keith-CdwZJljFklH+2FeEXyspIVaTQe2KTcn/@public.gmane.org>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Lionel Ulmer wrote: > On Thu, Nov 13, 2003 at 03:39:33PM -0700, Brian Paul wrote: > >>That said, there's nothing to prevent the development of a GLX >>extension that might expose the framebuffer or off-screen image >>buffers to clients via mmap'ing or some other technique. Again, this >>may not be feasible on some hardware. > > > A bit off topic, but well, said extension (if possible) would greatly help > us poor Wine developpers to handle the 'nice' possibilities of Direct3D > (where, basically, the 3D framebuffer is just another surface which the > application can write to directly). And, even worse, the same is the case > for the ZBuffer (which completely kills performance when emulating it using > GL). I wonder how this works. The radeon, for instance, doesn't have a linear layout of the z buffer, so writing to it will not give expected results (whatever those might be). Keith