Re: memory efficient compisiting
Matt Jones <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
> I think it's likely that a stupid compositing system with lots of transparency > is going to easily exceed the bandwidth capability of current hardware if we do > it every retrace. So we need to write some code to minimize the per frame work > that needs to be done. Continuous composition does look doable with a normal > desktop mix where all of the windows aren't translucent. Also, nothing bad > happens if it takes two retraces to do a complex composition pass, I doubt if > you'll even notice. "So we need to write some code to minimize the per frame work that needs to be done." I was under the impression that this is what the DAMAGE extension does (return modified regions - why you can handle a full screen transparent object in software rendering). Please correct me if I'm wrong. -- Matt Jones