Re: memory efficient compisiting

Matt Jones <[email protected]>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
> I think it's likely that a stupid compositing system with lots of transparency
> is going to easily exceed the bandwidth capability of current hardware if we do
> it every retrace. So we need to write some code to minimize the per frame work
> that needs to be done. Continuous composition does look doable with a normal
> desktop mix where all of the windows aren't translucent. Also, nothing bad
> happens if it takes two retraces to do a complex composition pass, I doubt if
> you'll even notice.

"So we need to write some code to minimize the per frame work that needs
to be done."

I was under the impression that this is what the DAMAGE extension does
(return modified regions - why you can handle a full screen transparent
object in software rendering). Please correct me if I'm wrong.

-- Matt Jones
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