Re: OpenGL, xserver, and anti-aliased fonts

Karl Rasche <[email protected]>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <Pine.LNX.4.44.0403051158440.11057-100000@hrchekkalfas.vr.clemson.edu>
> That's a different issue.  During rasterization (converting the 
> outlines to fragments/pixels) we want to nudge vertices and such so 
> that horizontal and vertical segments exactly fall on pixel boundaries 
> so they don't get partial coverage (and appear blurry).  BUT, for 

Do you have to 'move' the verticies so that things line up straight, or 
is it possible to fill in fragments (or KIL them off) up to the nearest 
pixel in cases of vertical/horizontal segments?

Karl
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