Re: OpenGL, xserver, and anti-aliased fonts
Karl Rasche <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <Pine.LNX.4.44.0403051158440.11057-100000@hrchekkalfas.vr.clemson.edu> |
> That's a different issue. During rasterization (converting the > outlines to fragments/pixels) we want to nudge vertices and such so > that horizontal and vertical segments exactly fall on pixel boundaries > so they don't get partial coverage (and appear blurry). BUT, for Do you have to 'move' the verticies so that things line up straight, or is it possible to fill in fragments (or KIL them off) up to the nearest pixel in cases of vertical/horizontal segments? Karl