Re: OpenGL, xserver, and anti-aliased fonts
Keith Packard <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Around 12 o'clock on Mar 5, Karl Rasche wrote: > Do you have to 'move' the verticies so that things line up straight, or > is it possible to fill in fragments (or KIL them off) up to the nearest > pixel in cases of vertical/horizontal segments? You have to move the spline control points so that curves and lines look smooth and so that linewidths remain proportional. It's hard to see how local computation can solve what is essentially a global problem. -keith
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