Re: "floccinaucinihilipilification", or "convolutions, blocking, and windows server 2003"

Keith Packard <[email protected]>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
Ouch.

I'm probably hopelessly confused, but my understanding is that a
'convolution' is just a 2D FIR filter.  Hand the system a rectangular 
array of filter coefficients and the server can compute the 'logical' 
value of of any point by laying the filter array over the pixel array and 
multiplying each color value by the matching filter coefficient and adding 
them all together.

Render already has a Filter mechanism which provides for parameterized
filters which can take arbitrary lists of fixed point coefficients.  This 
mechanism already provides nearest neighbor and bilinear interpolation 
filters; I thought adding 2D FIRs would be pretty straight forward and not 
actually require any new protocol or API within the Render library.

Or am I just missing something?

-keith

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