Scripts can be a quick solution? - Part 2

José Renato <[email protected]>
Newsgroups gmane.comp.games.mame.advancemame.user
Message-ID <001a01c51811$c4cc2130$0100a8c0@rato>
Thanks for your great help, Andrea. I´ll take a look on the 
advance/linux/j*.c files to see how to include my joystick driver.
If I need help to understand the your c/c++ routines, would you help me?
Thanks!
PS: Did you notice that this mailist have just a few little messages?

Gore Daimon

----- Original Message ----- 
From: <advancemame-users-request-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org>
To: <advancemame-users-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org>
Sent: Saturday, February 19, 2005 1:00 AM
Subject: advancemame-users digest, Vol 1 #1193 - 3 msgs


> Message: 3
> Date: Fri, 18 Feb 2005 21:17:41 +0100
> From: Andrea Mazzoleni <[email protected]>
> Reply-To: Andrea Mazzoleni <[email protected]>
> To: advancemame-users-5NWGOfrQmneRv+LV9MX5uipxlwaOVQ5f@public.gmane.org
> Subject: Re: [advancemame-users] Scripts can be a quick solution?
>
> On Fri, 18 Feb 2005 11:50:47 -0300, Jos=E9 Renato <[email protected]> 
> wr=
> ote:
>> For my custom parallel port joystick, can I use the script events to read
>> data from the parallel port and select the correct bits to send them for
>> each emulator button?=20
> Theorically yes. But I doubt that it will be a reliable solution. A
> specific joystick driver should be better. You can for example write a
> specific AdvanceMAME driver, like the ones present in the
> advance/linux/j*.c files.
>
> --=20
> Andrea Mazzoleni
> 935A 2D3C 5C70 BCD6 CB0C  ED89 7C19 4321 6340 3F6D 




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