Under linux, advmame 0.92.1 works fine, 0.94 crashes or freezes

Chris Nims <[email protected]>
Newsgroups gmane.comp.games.mame.advancemame.user
Message-ID <[email protected]>
I'm running Novell Desktop Linux 9 (which is just SuSE), using a stock 
2.6.10 kernel downloaded from kernel.org.  AMD XP3000+ with 512Meg ram 
and an ATI Radeon 9800Pro video card, using framebuffer graphics.

To date, things have been working great.  0.92.1 is working fine.  It 
was when I downloaded and compiled 0.94 that the problems began.

I've run advscan, and have my ROMs up to date for 0.94.

I compiled advmame first with gcc 3.3.5, but I noticed that Andrea 
compiles under 2.95.3, so I downgraded gcc to 2.95.3 and recompiled, 
with no apparent changes in behavior. Two examples are: milliped 
starts, and seems to run for about 3 seconds, then freezes.   I can 
remote login and kill advmame to get back to the console.  Running 
tempest, again, the game starts, just long enough that I see the 
Tempest screen, then it crashes w/ segmentation violation.

I'm wondering if anyone else has run into this.  I'm not near the 
machine right now, so I can't post a stack trace, but would be happy to 
do so, or to recompile w/ debugging and play w/ gdb, etc.

-Chris



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