Re: Matrox framebuffer and kernel 2.6. Anybody ?
Kevin Barr <kmb-25+bR1YndWNWk0Htik3J/[email protected]> Tue, 15 Nov 2005 17:37:49 -0600
| Newsgroups | gmane.comp.games.mame.advancemame.user |
|---|---|
| Message-ID | <[email protected]> |
Now, why would you go and ruin a perfectly good Linux-based arcade cabinet by running X? If you're only using graphical framebuffer for boot-up [e.g. bootsplash] then switching to X/SDL, you can get by with vesafb...but, you'll get a lot better performance out of the machine by skipping X entirely and running advmame under the graphical framebuffer or svgalib. You might have an issue with some other emulators running without X, although a lot of them [e.g. Daphne] will work from console if you've compiled SDL with framebuffer and/or svgalib support. You could try using the "fbdev" driver for Xorg, to run X within the graphical framebuffer instead of using a separate video driver...never tried it, but maybe advmame would still be able to control the timings of the framebuffer that way. On Tuesday November 15, 2005 4:56 pm, Nicolas Leroy wrote: > Right, progress, I realized there were some kind of > conflict between the X-drivers and the matrox > framebuffer driver. I can display advancemame-0.99 on > matroxfb but I cannot get the vsync ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today Register for a JBoss Training Course. Free Certification Exam for All Training Attendees Through End of 2005. For more info visit: http://ads.osdn.com/?ad_id=7628&alloc_id=16845&op=click ___ Unsubscribe at https://lists.sourceforge.net/lists/listinfo/advancemame-users