Re: Matrox framebuffer and kernel 2.6. Anybody ?

Kevin Barr <kmb-25+bR1YndWNWk0Htik3J/[email protected]> Tue, 15 Nov 2005 17:37:49 -0600
Newsgroups gmane.comp.games.mame.advancemame.user
Message-ID <[email protected]>
Now, why would you go and ruin a perfectly good Linux-based arcade cabinet by 
running X? If you're only using graphical framebuffer for boot-up [e.g. 
bootsplash] then switching to X/SDL, you can get by with vesafb...but, you'll 
get a lot better performance out of the machine by skipping X entirely and 
running advmame under the graphical framebuffer or svgalib.

You might have an issue with some other emulators running without X, although 
a lot of them [e.g. Daphne] will work from console if you've compiled SDL 
with framebuffer and/or svgalib support.

You could try using the "fbdev" driver for Xorg, to run X within the graphical 
framebuffer instead of using a separate video driver...never tried it, but 
maybe advmame would still be able to control the timings of the framebuffer 
that way.

On Tuesday November 15, 2005 4:56 pm, Nicolas Leroy wrote:
> Right, progress, I realized there were some kind of
> conflict between the X-drivers and the matrox
> framebuffer driver. I can display advancemame-0.99 on
> matroxfb but I cannot get the vsync


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