Advmame under Linux x86-64 plataform
José Renato <[email protected]> Sat, 26 Nov 2005 11:36:51 -0200
| Newsgroups | gmane.comp.games.mame.advancemame.user |
|---|---|
| Message-ID | <001301c5f28e$75a06190$0601a8c0@rato> |
Guys,
I tried to compile Advmame under Linux x86-64 (Mandriva 2006 64 bit), and I
discovered:
- When using NASM libraries, I got a lot of buggy errors. Kinst and
derivates (probabily MIPS3)
crash at console before start the emulation.
- Without NASM, everything thing works fine, but the MIPS3 games run very
very slow.
So, I think I need to wait for a NASM64 bits.... :)
Another interesting thing: LIBSDL64 works under framebuffer console! Very
cool. It´s possible to
configure ADVCFG for SDL too?
Andrea, please include the ADVCFG to compile again with all other
applications. It´s more easy
than compile it after compile the others, and I don´t know how to install
ADVCFG after compile.
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