Re: Advmame under Linux x86-64 plataform
Andrea Mazzoleni <[email protected]> Sat, 26 Nov 2005 19:22:14 +0100
| Newsgroups | gmane.comp.games.mame.advancemame.user |
|---|---|
| Message-ID | <[email protected]> |
On 11/26/05, José Renato <[email protected]> wrote: > I tried to compile Advmame under Linux x86-64 (Mandriva 2006 64 bit), and I > discovered: > - When using NASM libraries, I got a lot of buggy errors. Kinst and > derivates (probabily MIPS3) The assembler cores cannot be used on a 64 bit platform. They are only for 32 bit systems. Is the default configure try to using NASM on 64 bits ? If yes, it's a bug. Please send to my email address the file "config.log" created after you run the "configure" script. Anyway the next version of AdvanceMAME and AdvanceMENU will have a better support for 64 bits system. At present there are a lot of problems. > - Without NASM, everything thing works fine, but the MIPS3 games run very > very slow. OK. It's expected. > Another interesting thing: LIBSDL64 works under framebuffer console! Very > cool. It´s possible to > configure ADVCFG for SDL too? No. Using FrameBuffer with SDL doesn't allow to control the video mode. So there isn't reason to advcfg to exist in this configuration. Anyway, if you have FrameBuffer you can use it. > Andrea, please include the ADVCFG to compile again with all other > applications. It will be fixed in the next release. -- Andrea Mazzoleni 935A 2D3C 5C70 BCD6 CB0C ED89 7C19 4321 6340 3F6D ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_idv37&alloc_id865&op=click ___ Unsubscribe at https://lists.sourceforge.net/lists/listinfo/advancemame-users