Anyone use vector games with ArcadeVGA/WG monitor

"Michael Adams" <[email protected]> Mon, 11 Dec 2006 19:00:31 -0500
Newsgroups gmane.comp.games.mame.advancemame.user
Message-ID <[email protected]>
My cabinet has a Wells Gardner monitor with an ArcadeVGA card.  I have set 
up Advance mame for raster games like Pacman, Digdug, Galaga, etc.  However, 
when I try to play a vector game like Tempest or Asteroids, I can't see half 
the screen.  Does anybody have  advmame.rc settings for these games?

Does anyone have a desire to setup a place on sourceforge where you can 
contribute (and download) configuration files that work with common hardware 
configurations and games?  I think this would be very helpful.

For those of you running a configuration like mine, here are the settings 
for raster games:

advmame.rc:

device_video_format 15750 0.737421 0.0754717 0.0738994 0.113208 0.916168 
0.011976 0.011976 0.0598802
device_video_pclock 12-50
device_video_hclock 15.75
device_video_vclock 60
display_magnify 1
display_adjust generate_yclock

asteroid/input_map[p1_button1] keyboard[0,i]
asteroid/input_map[p1_button2] keyboard[0,w]
asteroid/input_map[p1_button3] keyboard[0,l]
asteroid/input_map[p1_right] keyboard[0,x]
asteroid/input_map[p1_left] keyboard[0,z]

defender/input_map[p1_button1] keyboard[0,i]
defender/input_map[p1_button2] keyboard[0,w]
defender/input_map[p1_button3] keyboard[0,r_shift]
defender/input_map[p1_button4] mouse_button[0,2]
defender/input_map[p1_button5] keyboard[0,l_shift]
defender/input_map[p1_down] keyboard[0,z]
defender/input_map[p1_up] keyboard[0,a]
input_map[p1_button1] keyboard[0,0] or mouse_button[0,0]
input_map[p1_button2] keyboard[0,z] or mouse_button[0,2] or 
mouse_button[0,1]
vector/display_mode generate




advmenu.rc:
device_video_pclock 12-50
device_video_hclock 15.75
device_video_vclock 60
display_size 640
device_video_modeline standard_640x240 13.5821 640 704 768 864 240 243 246 
262 -hsync -vsync
mode list
mode_skip

sound_background_begin none
sound_background_end none
sound_background_start none
sound_background_stop none
sound_background_loop none

sound_foreground_begin none
sound_foreground_end none
sound_foreground_key none
sound_foreground_start none
sound_foreground_stop none
sound_volume -4
ui_background none

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