[query] Mobile game level design

"T" <[email protected]> Wed, 19 Nov 2003 12:15:29 +1100
Newsgroups gmane.comp.games.mobile
Message-ID <[email protected]>
Hi,

I am curious about level design for mobile games.  I am guessing that the
average phone, PDA or gameboy gamer is using their device while in transit
or between doing other tasks.  With this in mind I am assuming that
designing levels in the same manner as arcade games is appropriate: small to
medium level sizes, high impact puzzle/action content every 5 minutes or so,
numeruos places to save position, medium number of levels.

Is this correct, or am I way off track?

A little off topic: Does anyone have experience with board game conversions
to mobile devices?


Regards,
Ty




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