[query] Mobile game level design
"T" <[email protected]> Wed, 19 Nov 2003 12:15:29 +1100
| Newsgroups | gmane.comp.games.mobile |
|---|---|
| Message-ID | <[email protected]> |
Hi, I am curious about level design for mobile games. I am guessing that the average phone, PDA or gameboy gamer is using their device while in transit or between doing other tasks. With this in mind I am assuming that designing levels in the same manner as arcade games is appropriate: small to medium level sizes, high impact puzzle/action content every 5 minutes or so, numeruos places to save position, medium number of levels. Is this correct, or am I way off track? A little off topic: Does anyone have experience with board game conversions to mobile devices? Regards, Ty ------------------------ Yahoo! Groups Sponsor ---------------------~--> Buy Ink Cartridges or Refill Kits for your HP, Epson, Canon or Lexmark Printer at MyInks.com. Free s/h on orders $50 or more to the US & Canada. http://www.c1tracking.com/l.asp?cid=5511 http://us.click.yahoo.com/mOAaAA/3exGAA/qnsNAA/hWFolB/TM ---------------------------------------------------------------------~-> To unsubscribe from this group, send an email to: [email protected] Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/