Fwd: Bug with password

Jamie Jensen <[email protected]> Thu, 2 Jun 2005 07:38:04 -0500
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
I just noticed I didn't forward this to the whole list; I didin't
realize that's how this list was set up.

---------- Forwarded message ----------
From: Jamie Jensen <[email protected]>
Date: Jun 2, 2005 2:18 AM
Subject: Re: [lyntin-devl] Bug with password
To: Eugene <[email protected]>


Thanks.  I was just messing with Lyntin, and the problem seems to be
in whatever code determines when "mudecho" should be changed.  I tried
the MUD again, and manually changed "mudecho" back to on and played
for the last half hour.

The problem also occurs in the text UI.


On 6/2/05, Eugene <[email protected]> wrote:
> On Wed, 1 Jun 2005 22:31:13 -0500
>   Jamie Jensen <[email protected]> wrote:
>
> > The problem was that the text in the entry box was still
> >displaying as
> > asterisks.  I typed in the character selection, anyway,
> >and proceeded
> > to start playing the tutorial.  The problem never
> >cleared up.
>
> > If possible, I'd like to know if there's a way to turn
> >off password
> > obfuscation entirely.  I'm not worried about something
> >stealing a MUD
> > password, so this would be an acceptable solution for
> >the present for
> > me.
>
> This behaviour of tkui should be investigated, thanks for
> the report. I'd recommend you to use cursesui for a while,
> but it is unavailable for Windows, sorry.
>
> --
> Eugene
> ---
> Professional hosting for everyone - http://www.host.ru
>


--
J. Jensen

"Deleting a bag filled with items will now place
the items into the overflow slot. This should
correct some issues with players being unable
to enter their homes."
- EverQuest II Update News


-- 
J. Jensen

"Deleting a bag filled with items will now place
the items into the overflow slot. This should
correct some issues with players being unable
to enter their homes."
- EverQuest II Update News


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