Re: "Fake" input?

sqweek <[email protected]> Fri, 26 Aug 2005 10:01:01 +0800
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
On 8/25/05, Eugene <[email protected]> wrote:
> On Wed, 24 Aug 2005 17:37:37 -0700 (PDT)
>   "Malachi Clark" <[email protected]> wrote:
> > Is there a command (or similar) that will enable me to
> >"fake" input from the mud? <...>
> >If there isn't a command already, should I just use the
> >hooks to create my own?  Just wanted to ask before I go
> >off reinventing the wheel.
> 
> No, there is no such a thing. For me, it was always easier
> to run quick-and-dirt "server-like" script via netcat (on
> Linux) and connect to it with the client. YMMV.

 Such a command would be useful for another reason also - though
perhaps not so applicable to muds...
 I used to use lyntin for an IRC client. On IRC, the server sends you
a message when someone else says something, but when you say something
the server gives you no indication that it happened. So, obviously, my
#sub command which formats incoming messages nicely isn't going to
work when I talk - I have to make an alias and stick in a #showme to
format my messages nicely. But then this still isn't great because my
messages don't get #highlight'd (and I'm forced to have "# " at the
front of my format style to match #showme).
 So yeah, I often thought about a simulate command but I never worked
out how I'd implement it.


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