Re: Re: wxPython UI

Kris Op de Beeck <[email protected]> Fri, 2 Dec 2005 16:55:41 +0100
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
hmm, how to get the traceback ??
I'm getting nothing at all.

It's not even linked to a mud.
Executing following command is enough for me to get it blocked:
#@ help (sys.modules['lyntin.ui.wxpythonui'].myui.queue_timer)

If it doesn't get blocked from the first time, repeat it a few times, it will.
I don't have problems so far with the tkui.

Running on WinXP, Python 2.4, wxPython2.6-ansi

Kris


2005/12/2, Eric Davis <[email protected]>:
> Hey everyone,
>
> I am back after a 2 year hiatus on mudding.
>
> Actually this happens with me on the tkui also.  It is a unicode thing,
> Here is the traceback:
>
> Traceback (most recent call last):
>    File "/usr/lib/python2.4/lib-tk/Tkinter.py", line 1345, in __call__
>      return self.func(*args)
>    File "/usr/lib/python2.4/lib-tk/Tkinter.py", line 456, in callit
>      func(*args)
>    File "/home/endavis/games/lyntin41/lyntin/ui/tkui.py", line 245, in
> dequeue
>      ev.execute(self)
>    File "/home/endavis/games/lyntin41/lyntin/ui/tkui.py", line 121, in
> execute
>      tkui.write_internal(self._text)
>    File "/home/endavis/games/lyntin41/lyntin/ui/tkui.py", line 417, in
> write_internal
>      self._unfinishedcolor)
>    File "/home/endavis/games/lyntin41/lyntin/ui/tkui.py", line 1107, in
> buffer_write
>      txtbuffer.insert('end', mem.decode(UNICODE_ENCODING), tuple(format))
>    File "/usr/lib/python2.4/encodings/utf_8.py", line 16, in decode
>      return codecs.utf_8_decode(input, errors, True)
> UnicodeDecodeError: 'utf8' codec can't decode byte 0xab in position 0:
> unexpected code byte
>
> Here is the traceback for the wxpython ui:
> Traceback (most recent call last):
>    File "/home/endavis/games/lyntin41/lyntin/ui/wxpythonui/__init__.py",
> line 533, in dequeue
>      ev.execute(self)
>    File "/home/endavis/games/lyntin41/lyntin/ui/wxpythonui/__init__.py",
> line 261, in execute
>      wxui.write_internal(self._text)
>    File "/home/endavis/games/lyntin41/lyntin/ui/wxpythonui/__init__.py",
> line 643, in write_internal
>      self._unfinishedcolor)
>    File "/home/endavis/games/lyntin41/lyntin/ui/wxpythonui/__init__.py",
> line 1415, in buffer_write
>      txtbuffer.AppendText(mem)
>    File
> "/usr/lib/python2.4/site-packages/wx-2.6-gtk2-unicode/wx/_controls.py",
> line 1845, in AppendText
>      return _controls_.TextCtrl_AppendText(*args, **kwargs)
>    File "/usr/lib/python2.4/encodings/utf_8.py", line 16, in decode
>      return codecs.utf_8_decode(input, errors, True)
> UnicodeDecodeError: 'utf8' codec can't decode byte 0xab in position 0:
> unexpected code byte
>
> BTW: the __init__.py file is just the wxpythonui.py file renamed and put
> into its own directory.
>
> The mud I uses makes extensive use of colors, and if I do a who on the
> mud, this exception will 100% of the time come up on the same person in
> the who list and the ui will no longer update.
>
> BTW, I mud on aardwolf mud if you want to test it out.
>
> aardmud.org 4000
>
> When I tested it, it raised this error on the tk, and the wxpython ui,
> but not on the text or curses ui.
>
>
> Eric
>
> Eugene wrote:
> > On Fri, 2 Dec 2005 10:59:46 +0100
> >  Kris Op de Beeck <[email protected]> wrote:
> >> Hi,
> >>
> >> I've installed lyntin and downloaded the wxPython UI.
> >> I've noticed it lock up randomly.
> >> Basicly the GUI is nolonger updated, but all commands are still send
> >> to the mud.
> >> Also a simple #@ print xxx doesn't get updated in the GUI either.
> >>
> >> Does anyone already has solved this problem or not ?
> >
> > This UI is not included into Lyntin (yet?) and is not supported. I guess
> > it's only its author who could be of help here.
> >
> > --
> > Eugene
> > ---
> > Professional hosting for everyone - http://www.host.ru
> >
> >
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>
>
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