Evaluating mud data - creating list...

"Mac Daddy" <[email protected]> Thu, 11 Jun 2009 14:52:11 +0200
Newsgroups gmane.comp.games.mud.client.lyntin
Message-ID <[email protected]>
The problem I am trying to solve is elegantly creating a (kill) list, upon =
entering a room, and then removing the name(s) when I leave the room.

certainly, simple KoS triggers would function the same - but they aren't as=
 nice.

For example, I enter the room, my list is populated with "Some Bloak." An a=
ttack function then attacks 0 in my list. When I am done looting, it remove=
s it from the list.

I think I can figure out the list parts...

Just trying to figure out where to look in the client for examples of popul=
ating the list - or evaluating mud data + adding the bloaks to my list. I h=
ave looked up and down the action.py and highlight.py modules for hints, bu=
t I have not been able to figure it out. I am guessing it is related to the=
 "def mudFilters," therein.  Or, those seem like possible examples to build=
 from.

I got lost reading through the Argparser.

Oh, I am basically just trying to build a module.

I slept about an hour and a half last night -- but the sun is coming up, an=
d the coffee is flowing =3D)

I will keep trying to figure it out...

Any tips would be greatly appreciated.

Thanks



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