Evaluating mud data - creating list...
"Mac Daddy" <[email protected]> Thu, 11 Jun 2009 14:52:11 +0200
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
The problem I am trying to solve is elegantly creating a (kill) list, upon = entering a room, and then removing the name(s) when I leave the room. certainly, simple KoS triggers would function the same - but they aren't as= nice. For example, I enter the room, my list is populated with "Some Bloak." An a= ttack function then attacks 0 in my list. When I am done looting, it remove= s it from the list. I think I can figure out the list parts... Just trying to figure out where to look in the client for examples of popul= ating the list - or evaluating mud data + adding the bloaks to my list. I h= ave looked up and down the action.py and highlight.py modules for hints, bu= t I have not been able to figure it out. I am guessing it is related to the= "def mudFilters," therein. Or, those seem like possible examples to build= from. I got lost reading through the Argparser. Oh, I am basically just trying to build a module. I slept about an hour and a half last night -- but the sun is coming up, an= d the coffee is flowing =3D) I will keep trying to figure it out... Any tips would be greatly appreciated. Thanks -- = GMX FreeDSL Komplettanschluss mit DSL 6.000 Flatrate und Telefonanschluss f=FCr nur 17,95 Euro/mtl.!* http://portal.gmx.net/de/go/dsl02 ---------------------------------------------------------------------------= --- Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing = server and web deployment. http://p.sf.net/sfu/businessobjects