trying to build a function for elegant "evaluating"
Mac Daddy <[email protected]> Thu, 11 Jun 2009 06:56:38 +0200
| Newsgroups | gmane.comp.games.mud.client.lyntin |
|---|---|
| Message-ID | <[email protected]> |
The problem I am trying to solve is elegantly creating a (kill) list, upon entering a room, and then removing the name(s) when I leave the room. certainly, simple KoS triggers would function the same - but they aren't as nice. For example, I enter the room, my list is populated with "Some Bloak." An attack function then attacks 0 in my list. When I am done looting, it removes it from the list. I think I can figure out the list parts... Just trying to figure out where to look in the client for examples of populating the list - or evaluating mud data + adding the bloaks to my list. I have looked up and down the action.py and highlight.py modules for hints, but I have not been able to figure it out. I am guessing it is related to the "def mudFilters," therein. Or, those seem like possible examples to build from. I got lost reading through the Argparser. Oh, I am basically just trying to build a module. I slept about an hour and a half last night -- but the sun is coming up, and the coffee is flowing =) I will keep trying to figure it out... Any tips would be greatly appreciated. Thanks ------------------------------------------------------------------------------ Crystal Reports - New Free Runtime and 30 Day Trial Check out the new simplified licensing option that enables unlimited royalty-free distribution of the report engine for externally facing server and web deployment. http://p.sf.net/sfu/businessobjects