Re: Fueling bug

Steve Orens <[email protected]>
Newsgroups gmane.comp.games.spaceward-ho.palm
Message-ID <BB9706B4.21624%[email protected]>
it doesn't surprise me that there are some fuel bugs like this. for the next
release, i will look at the fleet organization code and see what i can fix.

thanks,
steve 

> Let's say I have a scout, range 12 but only 2 fuel left orbiting a planet.  If
> I colonize the planet and immediately build another scout, the new scout will
> have 12 fuel which is fine.  If I group the scouts into a fleet that new fleet
> will now have 12 fuel instead of 7 ((12+2)/2), and if I then re-split the
> fleet, both scouts will have a full store of 12 fuel and not 7 each.

-- 
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steve orens                    http://www.orens.com
                                    [email protected]
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