Fueling bug

Paul List Hess <[email protected]>
Newsgroups gmane.comp.games.spaceward-ho.palm
Message-ID <p06001f08bb9729301aad@[192.168.1.107]>
Let's say I have a scout, range 12 but only 2 fuel left orbiting a planet.  If I colonize the planet and immediately build another scout, the new scout will have 12 fuel which is fine.  If I group the scouts into a fleet that new fleet will now have 12 fuel instead of 7 ((12+2)/2), and if I then re-split the fleet, both scouts will have a full store of 12 fuel and not 7 each.


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