MAC application debug
Jeremy Greene <[email protected]>
| Newsgroups | gmane.comp.gdb.devel |
|---|---|
| Message-ID | <CFB72768.29661%[email protected]> |
Hi, This seems like a really basic question, but I have even posted on a wxWidgets forum with no successŠ How do you fully start a MAC app in gdb?! That is, what is equivalent to the ³open² command? While I can do this with a simple exe by going into prog.app/Content/MacOS/prog, this does not work with some (cocoa-based) applications. Specifically, I have been using the cross-platform GUI toolkit, wxWidgets. Up to now, I¹ve been debugging with emacs/gdb on windows. But would like to switch to using a MAC (painfully, I¹ve been using a Win7 VM on a MAC, running minGW!!!). And I would like to stay in the gdb-in-emacs mode (which does work ok with win7/minGW). Although I¹m now wondering if the only way is to use gdb inside Xcode (which I know nothing about). Any pointers would be greatly appreciated!! Jeremy P.s. The test case is one of the wxWidget sample apps, calendar. If I ³open² the app dir, it runs fine. But even from the command line if you do Š/calendar.app/Content/MacOS/calendar, it will run, but just sit there ‹ no windows or anything. I¹m sure it has to do with ³window resource² definitionsŠ but no thread to pull on.