Re: Error "No source file named"
Jonah Graham <[email protected]>
| Newsgroups | gmane.comp.gdb.devel |
|---|---|
| Message-ID | <CAPmGMvg2Y+6746VphgwbtQ57zke5=sd38zj77-E7fKYm2506ig@mail.gmail.com> |
Hi Mahmood, I hope this is useful and not unrelated.... On Sun, 8 Aug 2021 at 12:02, Mahmood Naderan via Gdb <[email protected]> wrote: > > >Most likely it wasn't compiled with debug info. > > Andreas, I checked the build command: > > g++ -g3 -fPIC -DCUDART_VERSION=11020 -Wall -DDEBUG -DTRACING_ON=1 > -std=c++0x -ggdb -I/usr/local/cuda-11.2/include > -I/home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/src/gpuwattch/ > -DGPGPUSIM_POWER_MODEL -o > /home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/build/gcc-9.3.0/cuda-11020/debug/gpgpu-sim/shader.o > -c shader.cc > > In your build command the .o is output to debug/gpgpu-sim/shader.o > ... > > g++ -std=c++0x -o ./bin/debug/accel-sim.out > -L/home/mahmood/accel-sim-framework/gpu-simulator/gpgpu-sim/lib/gcc-9.3.0/cuda-11020/debug/ > -lcudart -lm -lz -lGL -pthread ./build/debug/*.o > > But here it is pulling debug/*.o Could you have two copies of shader.o hanging about? HTH Jonah > >