Re: Native OS X Development roadmap
John J Lee <[email protected]>
| Newsgroups | gmane.comp.gnome.apps.pybliographer |
|---|---|
| Message-ID | <Pine.LNX.4.58.0405132344430.2461@alice> |
On Thu, 13 May 2004, Geoff Ghose wrote: [...] > Although approach #1 would simpler in terms of porting, my read is that > GTK effort is still in its early stages and it could be quite a while > before it's functional. Also, you wouldn't get to use the great UI > development environment (like Interface Builder) that OS X provides. > And finally I fear the end product won't look completely native: for > example, QT on the Mac definitely has some glitches. You've answered your own question. You pays your money and takes your choice. > So I'm leaning towards approach #2, and replacing the "Gnome" folder in > PyblioUI with "Cocoa". (Easy said!) I'm willing to try to take a hack > at it, but I might not be best person: although I'm familiar with > Objective-C, my knowledge of python is close to nil. On the other hand > looking at the PyObjC documentation it doesn't look completely > insurmountable. > > Advice, comments? I still have it in mind to write a version for a more-portable toolkit (maybe Qt, maybe wx), now mostly as a first step to a web app version (probably quixote-based). (My feeling is that, in order to create a web app UI, it's wise to tackle a second 'conventional' UI first, to get the code into a well-factored form.) Definitely vapourware (I haven't even looked at 1.3, since I still don't have GTK 2), but if you want to discuss things, go ahead. John ------------------------------------------------------- This SF.Net email is sponsored by: SourceForge.net Broadband Sign-up now for SourceForge Broadband and get the fastest 6.0/768 connection for only $19.95/mo for the first 3 months! http://ads.osdn.com/?ad_id=2562&alloc_id=6184&op=click