Re: Create C# objects from C++

J Decker <[email protected]>
Newsgroups gmane.comp.gnome.mono.devel
Message-ID <CAA2GJqU1K=xABVo-6RC326ygywR2vM4CcKSiRNNAof0iLQ7rYA@mail.gmail.com>
with C++ you can use managed extensions and compile with /CLR /CLI?
https://msdn.microsoft.com/en-us/library/ms235635.aspx

But I don't know that that applies for mono.....
http://stackoverflow.com/questions/183377/does-mono-net-support-and-compile-c-cli
And apparently it doesn't

On Wed, Mar 15, 2017 at 1:56 PM, howard.rubin <
[email protected]> wrote:

> Some of the APIs I'm calling from C++ take C# objects, like
> System.Drawing.PointF and System.IO.UnmanagedMemoryStream . I can create
> them like below but I'd like to eliminate the hard coded paths to the .NET
> DLLs.
>
> Is it possible to reference the already loaded assembly or find the path to
> the on-disk assembly or create the objects differently? How can I do that?
>
>
> MonoAssembly* DrawingAssembly = mono_domain_assembly_open(domono.domain,
> "*/usr/lib/mono/4.5/*System.Drawing.dll");
> MonoImage* DrawingImage = mono_assembly_get_image(DrawingAssembly);
> MonoClass* ptFClass = mono_class_from_name(DrawingImage, "System.Drawing",
> "PointF");
> etc.
>
> OR
>
> MonoAssembly* MscorlibAssembly = mono_domain_assembly_open(domono.domain,
> "*/usr/lib/mono/4.5/*mscorlib.dll");
> MonoImage* MscorlibImage = mono_assembly_get_image(MscorlibAssembly);
> MonoClass* umsClass = mono_class_from_name(MscorlibImage, "System.IO",
> "UnmanagedMemoryStream");
> etc.
>
>
>
> --
> View this message in context: http://mono.1490590.n4.nabble.
> com/Create-C-objects-from-C-tp4670261.html
> Sent from the Mono - Dev mailing list archive at Nabble.com.
> _______________________________________________
> Mono-devel-list mailing list
> [email protected]
> http://lists.dot.net/mailman/listinfo/mono-devel-list
>

_______________________________________________
Mono-devel-list mailing list
[email protected]
http://lists.dot.net/mailman/listinfo/mono-devel-list
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.