Re: Create C# objects from C++
Robert Jordan <[email protected]>
| Newsgroups | gmane.comp.gnome.mono.devel |
|---|---|
| Message-ID | <[email protected]> |
On 15.03.2017 21:56, howard.rubin wrote: > Some of the APIs I'm calling from C++ take C# objects, like > System.Drawing.PointF and System.IO.UnmanagedMemoryStream . I can create > them like below but I'd like to eliminate the hard coded paths to the .NET > DLLs. > > Is it possible to reference the already loaded assembly or find the path to > the on-disk assembly or create the objects differently? How can I do that? Use the mono_assembly_load APIs. Either those which take a MonoAssemblyName argument or mono_assembly_load_with_partial_name which takes an (partial) assembly name specified by a string. You may want to look up "assembly name" on MSDN. E.g, the shortest assembly name of System.Drawing.dll is "System.Drawing" which you can pass to mono_assembly_load_with_partial_name (), and call it a day. Robert _______________________________________________ Mono-devel-list mailing list [email protected] http://lists.dot.net/mailman/listinfo/mono-devel-list