Re: Coin 3D library
Philippe C.D. Robert <[email protected]> Fri, 7 Mar 2003 10:09:30 +0100
| Newsgroups | gmane.comp.gnu.3dkit.general |
|---|---|
| Message-ID | <[email protected]> |
Hi, it's of course always good to know other approaches. Inventor has a good design IHMO, esp. for a C++ toolkit - I 'borrowed' the concept of actions from Inventor, actually. But when diving into it, please be aware that the choice of the language affects the design a lot! -Phil On Tuesday, March 4, 2003, at 10:18 Uhr, Brent Gulanowski wrote: > There are many existing 3D libraries at various stages of development, > and I am often checking out the status of GPL projects, esp. those > with OS X builds. I have already mentioned OGRE > (sourceforge.net/projects/ogre), a game engine which treats OS X as a > Unix (bleah). Two that are in very good shape are NeoEngine > (sourceforge.net/projects/neoengine) and Coin (www.coin3d.org). All > three are implemented in C++. NeoEngine has a great OS X port, > finished a few months ago, and now in very good shape. However, like > OGRE, it is targeted at game development. > > Probably you already know about Coin, but just wanted to make sure. It > is an implementation of Open Inventor by Systems in Motion. It has an > LGPL version and a commercial version. They have bindings for a few > different user interface products. They have a 10.2 compatible binary > called Inventor.framework. According to the read me, they are working > on a Cocoa binding. So my expectations of this product are high. > Nevertheless, C++, but perfectly workable in Objective-C++ > applications. > > Questions regarding Open Inventor API: What are its single best and > worst features? Are there things I/we can learn from it that would > make it worth studying? It is terribly difficult to find general > discussions of either OI or Coin, so I thought I would ask here. I > have the API docs, but they are a slog. If its strategies are at all > parallel to intentions of 3DKit, I could study the API with that in > mind. > > Thanks, > > Brent Gulanowski [email protected] > -- > If you paid a million monkeys to type on a million keyboards, > eventually they would produce Micro$oft Windows. > > > > _______________________________________________ > Gnu3dkit-discuss mailing list > [email protected] > http://mail.gnu.org/mailman/listinfo/gnu3dkit-discuss > > -- Philippe C.D. Robert http://www.nice.ch/~phip