Re: Coin 3D library

Philippe C.D. Robert <[email protected]> Fri, 7 Mar 2003 10:09:30 +0100
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
Hi,

it's of course always good to know other approaches. Inventor has a 
good design IHMO, esp. for a C++ toolkit - I 'borrowed' the concept of 
actions from Inventor, actually. But when diving into it, please be 
aware that the choice of the language affects the design a lot!

-Phil

On Tuesday, March 4, 2003, at 10:18  Uhr, Brent Gulanowski wrote:

> There are many existing 3D libraries at various stages of development, 
> and I am often checking out the status of GPL projects, esp. those 
> with OS X builds. I have already mentioned OGRE 
> (sourceforge.net/projects/ogre), a game engine which treats OS X as a 
> Unix (bleah). Two that are in very good shape are NeoEngine 
> (sourceforge.net/projects/neoengine) and Coin (www.coin3d.org). All 
> three are implemented in C++. NeoEngine has a great OS X port, 
> finished a few months ago, and now in very good shape. However, like 
> OGRE, it is targeted at game development.
>
> Probably you already know about Coin, but just wanted to make sure. It 
> is an implementation of Open Inventor by Systems in Motion. It has an 
> LGPL version and a commercial version. They have bindings for a few 
> different user interface products. They have a 10.2 compatible binary 
> called Inventor.framework. According to the read me, they are working 
> on a Cocoa binding. So my expectations of this product are high. 
> Nevertheless, C++, but perfectly workable in Objective-C++ 
> applications.
>
> Questions regarding Open Inventor API: What are its single best and 
> worst features? Are there things I/we can learn from it that would 
> make it worth studying? It is terribly difficult to find general 
> discussions of either OI or Coin, so I thought I would ask here. I 
> have the API docs, but they are a slog. If its strategies are at all 
> parallel to intentions of 3DKit, I could study the API with that in 
> mind.
>
> Thanks,
>
> Brent Gulanowski		[email protected]
> --
> If you paid a million monkeys to type on a million keyboards, 
> eventually they would produce Micro$oft Windows.
>
>
>
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--
Philippe C.D. Robert
http://www.nice.ch/~phip