Re: Coin 3D library

Brent Gulanowski <[email protected]> Fri, 7 Mar 2003 10:11:33 -0500
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
On Friday, March 7, 2003, at 04:09  AM, Philippe C.D. Robert wrote:

> it's of course always good to know other approaches. Inventor has a 
> good design IHMO, esp. for a C++ toolkit - I 'borrowed' the concept of 
> actions from Inventor, actually. But when diving into it, please be 
> aware that the choice of the language affects the design a lot!
>

OK. I certainly prefer Objective-C to C++. I'd have thought, though, 
that you could divide up the features of a software product and say, 
"These are language specific, and those are language independent." As 
for other approaches, it's not only good for me to study them, it is 
essential.

So far, I have rough ideas on how dynamic messaging will be beneficial. 
And categories are very useful. But I have not thought of anything as 
dramatic as what is in OpenStep, like the responder chain, or class 
clusters. 3DKit takes advantage delegation. My reading says that 
delegation is just a "better" multiple inheritance. What other 
Objective-C features can we leverage?

--
Brent Gulanowski				[email protected]

http://inkubator.idevgames.com/
Working together to make great software.

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