Suggestion

Brent Gulanowski <[email protected]> Sun, 9 Mar 2003 14:22:31 -0500
Newsgroups gmane.comp.gnu.3dkit.general
Message-ID <[email protected]>
I believe it would help solidify the design of 3DKit if there was an 
example application built at the same time. This application would 
probably be just a simple viewer, as are included with both Open 
Inventor and Quesa. Personally I find it more difficult to envision an 
engine out of context -- that is, outside of an application and a set 
of generic user tools. It is not strictly necessary to build the client 
application. It would probably be worth developing an NSView subclass 
for the OpenGL renderer, and defining a standard mapping of user input 
onto changes applied to the scene graph.

Brent Gulanowski
--
Ten thousand years ago, the state of the art was a goat. -- Cory 
Doctorow