Re: [PATCH] Windows Sockets Helper definitions
"Casper Hornstrup" <[email protected]>
| Newsgroups | gmane.comp.gnu.mingw.patches |
|---|---|
| Message-ID | <007101c2404a$e5108d60$0a00000a@casper> |
----- Original Message ----- From: "Danny Smith" <[email protected]> To: <[email protected]> Sent: Saturday, August 10, 2002 9:03 AM Subject: Re: [MinGW-patches] [PATCH] Windows Sockets Helper definitions > ----- Original Message ----- > From: "Casper Hornstrup" <[email protected]> > To: <[email protected]> > Sent: Friday, 9 August 2002 23:57 > Subject: [MinGW-patches] [PATCH] Windows Sockets Helper definitions > > > > 2002-08-10 Casper S. Hornstrup <[email protected]> > > > > * include/wsahelp.h: New file. > > > > > > This is part of the DDK. Is the w32api package going to expand to > include more of the DDK or do we want to separate these headers from > ordinary-user-land-w32api? > > The functions are exported from wshtcpip.dll on my system. The same > question > would apply to the addition of the import lib for that dll. > > Danny I find it a bit confusing. As you say this is documented in the DDK documentation, but this file is not located in the MS Windows DDK. It comes with the MS Platform SDK. The Platform SDK contains more than the Win32 API, so maybe we should decide if w32api should be a platform SDK or we should have a new subproject for such additions that isn't strictly Win32 APIs. Other Windows Sockets files would be more Platform SDK material than Win32 API material. Also DirectX is really not Win32 APIs either. I vote for a new CVS module for the non-Win32 API stuff. Casper Hornstrup ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf