Chromium, DMX and OpenGL 2.0

Chris Burns <[email protected]> Wed, 9 Jan 2008 19:14:28 -0600
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
Hi,

I am working with a PC linux cluster that's using DMX and Chromium 1.9  
to run OpenGL apps on a 3x3 tiled wall display. The problem I'm having  
is that there seems to be an issue with OpenGL 2.0. Specifically, I  
get a NULL pointer back when I try to call glCreateShader with either  
GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.

If I re-login to the machine without DMX and run only on the head node  
of the cluster, everything runs fine. Chromium doesn't seem to make  
much difference either way.

Does anyone know if DMX is somehow not compatible with the latest  
OpenGL API routines, or could show me where I need to look to find out  
why I'm getting NULL?

Chris~

-------------------------------------------------------------------------
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace