Re: Chromium, DMX and OpenGL 2.0
Brian Paul <[email protected]> Thu, 10 Jan 2008 07:55:50 -0700
| Newsgroups | gmane.comp.graphics.chromium.devel |
|---|---|
| Message-ID | <[email protected]> |
Chris Burns wrote: > Hi, > > I am working with a PC linux cluster that's using DMX and Chromium 1.9 > to run OpenGL apps on a 3x3 tiled wall display. The problem I'm having > is that there seems to be an issue with OpenGL 2.0. Specifically, I > get a NULL pointer back when I try to call glCreateShader with either > GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. > > If I re-login to the machine without DMX and run only on the head node > of the cluster, everything runs fine. Chromium doesn't seem to make > much difference either way. > > Does anyone know if DMX is somehow not compatible with the latest > OpenGL API routines, or could show me where I need to look to find out > why I'm getting NULL? The problem is Chromium does not support OpenGL 2.x. It would be a fair-sized task (a couple weeks?) to implement but if you're game, I could give some pointers. -Brian ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://ad.doubleclick.net/clk;164216239;13503038;w?http://sf.net/marketplace