Re: Chromium, DMX and OpenGL 2.0

Brian Paul <[email protected]> Thu, 10 Jan 2008 07:55:50 -0700
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
Chris Burns wrote:
> Hi,
> 
> I am working with a PC linux cluster that's using DMX and Chromium 1.9  
> to run OpenGL apps on a 3x3 tiled wall display. The problem I'm having  
> is that there seems to be an issue with OpenGL 2.0. Specifically, I  
> get a NULL pointer back when I try to call glCreateShader with either  
> GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
> 
> If I re-login to the machine without DMX and run only on the head node  
> of the cluster, everything runs fine. Chromium doesn't seem to make  
> much difference either way.
> 
> Does anyone know if DMX is somehow not compatible with the latest  
> OpenGL API routines, or could show me where I need to look to find out  
> why I'm getting NULL?

The problem is Chromium does not support OpenGL 2.x.

It would be a fair-sized task (a couple weeks?) to implement but if 
you're game, I could give some pointers.

-Brian


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