Re: Darwin Port

Christopher Waters <[email protected]>
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
Attached is the "change log" I made.  The tarballed code can be found 
at: http://www.cse.msstate.edu/~crw7/vis/cr-1.1.tar.gz
I restarted off of HEAD yesterday morning, so it should be up to date.

I got most of my ideas for all of this (using AGL in spus and CGL in 
faker; defining SPU before including arch.mk; etc) from Jorge's "Darwin 
Patch" mails.
Everything builds fine, but then goes downhill when trying to run the 
app faker :(

There seems to be some trick in "tricking" the dynamic linker, too... 
forcing a flat namspace and then inserting the faker library only 
worked until you tried to call functions in the actual opengl library.

  -Chris Waters



On Jun 22, 2004, at 8:10 PM, Greg Humphreys wrote:

> I'm definitely interested!
>
> --
> Greg Humphreys, Assistant Professor
> Department of Computer Science, University of Virginia
> http://www.cs.virginia.edu/~humper/
Darwin_work.rtf (application/rtf, 11.2 KB) - not displayed
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