Re: gl calls before context set up = crash!

[email protected] Tue, 1 Mar 2005 18:00:52 -0700
Newsgroups gmane.comp.graphics.chromium.devel
Message-ID <[email protected]>
Brian,

Serves me right for not starting from the CVS version (I started out in
November and only grabbed the 1.7 release...)

You added the glim initialization into NULLfuncs on Jun 24th last year! Greg
was onto something afterall!

Sorry to bug you about all that...

Thanks,
Jon

ps. Am I at least right about params[17] in tilesortspu_stereo.c needing to be
params[18]? (See my previous message or my bugreport on sourceforge for a few
more details...)



Quoting Brian Paul <[email protected]>:

>
> I can add the two lines you listed below, but I guess I don't
> understand why the no-op functions aren't working as-is.
>
> In NULLfuncs.c the glim table is statically initialized:
>
> /* Declare and initialize the glim dispatch table here so that we */
> /* can initialize all entries to no-op routines. */
> SPUDispatchTable glim = {
> 	NULL_Accum,
> 	NULL_ActiveTextureARB,
> 	NULL_AlphaFunc,
> 	NULL_AreProgramsResidentNV,
> [...]
>
>
> That _should_ be sufficient.  Perhaps I'm missing some subtle aspect
> of the Windows code though.
>
> -Brian
>
>


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