Re: gl calls before context set up = crash!
Brian Paul <[email protected]> Wed, 02 Mar 2005 07:08:44 -0700
| Newsgroups | gmane.comp.graphics.chromium.devel |
|---|---|
| Message-ID | <[email protected]> |
[email protected] wrote: > Brian, > > Serves me right for not starting from the CVS version (I started out in > November and only grabbed the 1.7 release...) > > You added the glim initialization into NULLfuncs on Jun 24th last year! Greg > was onto something afterall! > > Sorry to bug you about all that... No problem. I backed out yesterday's change from CVS. > Thanks, > Jon > > ps. Am I at least right about params[17] in tilesortspu_stereo.c needing to be > params[18]? (See my previous message or my bugreport on sourceforge for a few > more details...) I just checked in the fix. Thanks! -Brian > Quoting Brian Paul <[email protected]>: > > >>I can add the two lines you listed below, but I guess I don't >>understand why the no-op functions aren't working as-is. >> >>In NULLfuncs.c the glim table is statically initialized: >> >>/* Declare and initialize the glim dispatch table here so that we */ >>/* can initialize all entries to no-op routines. */ >>SPUDispatchTable glim = { >> NULL_Accum, >> NULL_ActiveTextureARB, >> NULL_AlphaFunc, >> NULL_AreProgramsResidentNV, >>[...] >> >> >>That _should_ be sufficient. Perhaps I'm missing some subtle aspect >>of the Windows code though. >> >>-Brian >> >> > > ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click