Re: General Performance Questions
Brian Paul <[email protected]>
| Newsgroups | gmane.comp.graphics.chromium.user |
|---|---|
| Message-ID | <[email protected]> |
Clint Weisbrod wrote: > Hi All, > > After finally getting Chromium 1.8 built and configured. I've noticed > that the demo applications and my own have at least a factor of 2 > degradation in frame rates when run under Chromium. I did expect > reduced frame rates, but not to the extent I'm observing. I'm running > everything on one box at this point so network latency isn't even a > factor yet. > > I'm completely green w.r.t. Chromium, so please forgive any ignorance > included in this question: > > Is it a reasonable assumption that I can expect frame rates to be > effectively halved if I run my application under Chromium? It depends on a lot of factors. If you're using the crdemo.conf configuration above, the OpenGL commands are getting packed into buffers and sent over a socket to the crserver/render SPU where they're unpacked and rendered. Clearly, that has a cost. Even if you're running with just a appfaker/render SPU, there's an extra layer of function calls for each OpenGL call. Your network speed and the nature of the commands you're sending matters a lot. Sending a lot of glVertex commands won't be as fast as using a display list, for example. If you do parallel rendering, at some point you should see better performance than a single workstation. But that depends on how many systems you have, the network, the rendering vs. compositing time, etc. -Brian ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnk&kid=110944&bid=241720&dat=121642