First alpha release of AresEd, feedback and help wanted!

Jorrit Tyberghein <[email protected]> Mon, 12 Nov 2012 08:50:45 +0100
Newsgroups gmane.comp.graphics.crystalspace.announce
Message-ID <CAA49VVKnkhcNa2z2mddd1R5-yCVdqH5SMPa7gcOESW=_=7uXhQ__42092.1837715015$1352706702$gmane$org@mail.gmail.com>
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Hi all,

I'd like to announce the very first release of AresEd. Before getting too
excited however I'd like to warn everyone that this is still an alpha
release. It is far from a finished product and there are many known (and
very likely unknown) bugs. It is also not feature complete.

Now what is it? AresEd is a 3D game creation kit based on Crystal Space and
CEL (http://www.crystalspace3d.org). It is Open Source (MIT license) and
100% free software. With AresEd it will be possible to make full working 3D
games without any coding. All from within the AresEd visual editor. AresEd
is *not* a modeller however. Before you can use AresEd you still have to
use Blender (for example) to make your 3D models. AresEd can import these
models and allows the game designer to place them in the world and
additionally the game designer can define game logic.

Game logic is defined using state machines (the CEL quest concept) and the
CEL message system. Objects in the world can be associated to 'entities'
and entities can react to messages and in return send out other messages.
With associated quests (state machines) you can 'program' the entity to
behave different depending on various situations. In future versions of
AresEd it will also be possible to attach python scripts to entities for
more advanced game logic possibilities but the intention is that as much as
possible can be done using the graphical quest editor.

As I said earlier, AresEd is not complete. Here is a list of a few major
features that are still lacking:

   - There is as of yet no support for sound
   - The actor system is not really powerful yet. For now AresEd is mostly
   uses for single player/first person view games.
   - The physics actor is not usable right now for real games as it gets
   stuck and unstable very easily. It is mainly included for demonstrations
   purposes and it needs a lot more work. Note that the simple collision
   detection based actor works much better and is suitable for small games.
   The latest Google Summer of Code brought a new Bullet based physics plugin
   in Crystal Space and this one includes a nice physics based actor. Next
   version of AresEd will use that one.
   - Support for the CEL AI system and pathfinding.
   - Here is the list of known issues:
   http://code.google.com/p/ares/issues/list

But other than that it is actually possible to make simple games using
AresEd. Included with this release there are five examples. Of these
'mysterygame' is the most game-like example. It includes a puzzle that you
have to solve before a gate can be fully opened.

In addition to AresEd this package also includes a game player called Ares.
While you can play your game directly from within AresEd, if you want to
distribute your game it will be easier to do that with Ares instead.

The Ares project page can be found here: http://code.google.com/p/ares/

We have provided the following downloads:

   - Win32 installer:
   http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe
   - Win32 zip archive:
   http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip
   - Linux 64-bit archive (made on kubuntu):
   http://www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz

The linux binary is temporary. It was built on a 64-bit kubuntu and as such
might not be usable on other distributions. In the near future we will
provide more compatible binaries. In the mean time it might be easier to
compile Ares from Source. You can find instructions on how to Build Ares
here: http://code.google.com/p/ares/wiki/AresBuilding


After installation there are two executables: AresEd and Ares. Pressing
'F1' in AresEd will bring up online help.

Please let me know if you find any issues (that are not already listed in
the list of issues above). Also if you have questions on how to use AresEd
then feel free to ask me.

I'd like to stress that AresEd is in heavy development. This is an early
version and it is likely that a lot will change in the future still.

Additionally I'm looking for people who want to help develop on AresEd. I
think it is a very interesting project and there is lots of opportunity for
other people to help with development.

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

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<span style=3D"font-family:arial,sans-serif;font-size:13px">Hi all,</span><=
div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div st=
yle=3D"font-family:arial,sans-serif;font-size:13px">I&#39;d like to announc=
e the very first release of AresEd. Before getting too excited however I&#3=
9;d like to warn everyone that this is still an alpha release. It is far fr=
om a finished product and there are many known (and very likely unknown) bu=
gs. It is also not feature complete.</div>
<div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s=
tyle=3D"font-family:arial,sans-serif;font-size:13px">Now what is it? AresEd=
 is a 3D game creation kit based on Crystal Space and CEL (<a href=3D"http:=
//www.crystalspace3d.org/" target=3D"_blank">http://www.crystalspace3d.org<=
/a>). It is Open Source (MIT license) and 100% free software. With AresEd i=
t will be possible to make full working 3D games without any coding. All fr=
om within the AresEd visual editor. AresEd is *not* a modeller however. Bef=
ore you can use AresEd you still have to use Blender (for example) to make =
your 3D models. AresEd can import these models and allows the game designer=
 to place them in the world and additionally the game designer can define g=
ame logic.</div>
<div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s=
tyle=3D"font-family:arial,sans-serif;font-size:13px">Game logic is defined =
using state machines (the CEL quest concept) and the CEL message system. Ob=
jects in the world can be associated to &#39;entities&#39; and entities can=
 react to messages and in return send out other messages. With associated q=
uests (state machines) you can &#39;program&#39; the entity to behave diffe=
rent depending on various situations. In future versions of AresEd it will =
also be possible to attach python scripts to entities for more advanced gam=
e logic possibilities but the intention is that as much as possible can be =
done using the graphical quest editor.</div>
<div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s=
tyle=3D"font-family:arial,sans-serif;font-size:13px">As I said earlier, Are=
sEd is not complete. Here is a list of a few major features that are still =
lacking:</div>
<div style=3D"font-family:arial,sans-serif;font-size:13px"><ul><li style=3D=
"margin-left:15px">There is as of yet no support for sound</li><li style=3D=
"margin-left:15px">The actor system is not really powerful yet. For now Are=
sEd is mostly uses for single player/first person view games.</li>
<li style=3D"margin-left:15px">The physics actor is not usable right now fo=
r real games as it gets stuck and unstable very easily. It is mainly includ=
ed for demonstrations purposes and it needs a lot more work. Note that the =
simple collision detection based actor works much better and is suitable fo=
r small games. The latest Google Summer of Code brought a new Bullet based =
physics plugin in Crystal Space and this one includes a nice physics based =
actor. Next version of AresEd will use that one.</li>
<li style=3D"margin-left:15px">Support for the CEL AI system and pathfindin=
g.</li><li style=3D"margin-left:15px">Here is the list of known issues:=A0<=
a href=3D"http://code.google.com/p/ares/issues/list" target=3D"_blank">http=
://code.google.com/p/ares/issues/list</a></li>
</ul><div>But other than that it is actually possible to make simple games =
using AresEd. Included with this release there are five examples. Of these =
&#39;mysterygame&#39; is the most game-like example. It includes a puzzle t=
hat you have to solve before a gate can be fully opened.</div>
<div><br></div><div>In addition to AresEd this package also includes a game=
 player called Ares. While you can play your game directly from within Ares=
Ed, if you want to distribute your game it will be easier to do that with A=
res instead.</div>
<div><br></div><div>The Ares project page can be found here:=A0<a href=3D"h=
ttp://code.google.com/p/ares/" target=3D"_blank">http://code.google.com/p/a=
res/</a></div><div><br></div><div>We have provided the following downloads:=
</div>
<div><ul><li style=3D"margin-left:15px">Win32 installer:=A0<a href=3D"http:=
//www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe" target=
=3D"_blank">http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_s=
etup.exe</a></li>
<li style=3D"margin-left:15px">Win32 zip archive:=A0<a href=3D"http://www.c=
rystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip" target=3D"_blank">ht=
tp://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip</a></li><li=
 style=3D"margin-left:15px">
Linux 64-bit archive (made on kubuntu):=A0<a href=3D"http://www.crystalspac=
e3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz" target=3D"_blank">http://=
www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz</a></li></u=
l>
<div>The linux binary is temporary. It was built on a 64-bit kubuntu and as=
 such might not be usable on other distributions. In the near future we wil=
l provide more compatible binaries. In the mean time it might be easier to =
compile Ares from Source. You can find instructions on how to Build Ares he=
re:=A0<a href=3D"http://code.google.com/p/ares/wiki/AresBuilding">http://co=
de.google.com/p/ares/wiki/AresBuilding</a></div>
<div><br></div><div><br></div><div>After installation there are two executa=
bles: AresEd and Ares. Pressing &#39;F1&#39; in AresEd will bring up online=
 help.</div><div><br></div></div><div>Please let me know if you find any is=
sues (that are not already listed in the list of issues above). Also if you=
 have questions on how to use AresEd then feel free to ask me.</div>
<div><br></div><div>I&#39;d like to stress that AresEd is in heavy developm=
ent. This is an early version and it is likely that a lot will change in th=
e future still.</div><div><br></div><div>Additionally I&#39;m looking for p=
eople who want to help develop on AresEd. I think it is a very interesting =
project and there is lots of opportunity for other people to help with deve=
lopment.</div>
<div><br></div><div>Greetings,</div></div><div><br></div>-- <br>Project Man=
ager of Crystal Space (<a href=3D"http://www.crystalspace3d.org">http://www=
.crystalspace3d.org</a>)<br>and CEL (<a href=3D"http://cel.crystalspace3d.o=
rg">http://cel.crystalspace3d.org</a>)<br>
Support Crystal Space. Donate at <a href=3D"https://sourceforge.net/donate/=
index.php?group_id=3D649">https://sourceforge.net/donate/index.php?group_id=
=3D649</a><br>Personal page: <a href=3D"http://users.telenet.be/jorritTyber=
ghein/">http://users.telenet.be/jorritTyberghein/</a><br>


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