Re: First alpha release of AresEd, feedback and help wanted!

Jorrit Tyberghein <[email protected]> Mon, 12 Nov 2012 09:15:21 +0100
Newsgroups gmane.comp.graphics.crystalspace.announce
Message-ID <CAA49VVJgjPaVN5V=fLBHsAWXVUxrCUXbw-euTFckqTX3=cgxpA__5866.73315051502$1352708205$gmane$org@mail.gmail.com>
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In addition to the links above you can now also download the AresEd
binaries from:

http://code.google.com/p/ares/

Greetings,


On Mon, Nov 12, 2012 at 8:50 AM, Jorrit Tyberghein <
[email protected]> wrote:

> Hi all,
>
> I'd like to announce the very first release of AresEd. Before getting too
> excited however I'd like to warn everyone that this is still an alpha
> release. It is far from a finished product and there are many known (and
> very likely unknown) bugs. It is also not feature complete.
>
> Now what is it? AresEd is a 3D game creation kit based on Crystal Space
> and CEL (http://www.crystalspace3d.org). It is Open Source (MIT license)
> and 100% free software. With AresEd it will be possible to make full
> working 3D games without any coding. All from within the AresEd visual
> editor. AresEd is *not* a modeller however. Before you can use AresEd you
> still have to use Blender (for example) to make your 3D models. AresEd can
> import these models and allows the game designer to place them in the world
> and additionally the game designer can define game logic.
>
> Game logic is defined using state machines (the CEL quest concept) and the
> CEL message system. Objects in the world can be associated to 'entities'
> and entities can react to messages and in return send out other messages.
> With associated quests (state machines) you can 'program' the entity to
> behave different depending on various situations. In future versions of
> AresEd it will also be possible to attach python scripts to entities for
> more advanced game logic possibilities but the intention is that as much as
> possible can be done using the graphical quest editor.
>
> As I said earlier, AresEd is not complete. Here is a list of a few major
> features that are still lacking:
>
>    - There is as of yet no support for sound
>    - The actor system is not really powerful yet. For now AresEd is
>    mostly uses for single player/first person view games.
>    - The physics actor is not usable right now for real games as it gets
>    stuck and unstable very easily. It is mainly included for demonstrations
>    purposes and it needs a lot more work. Note that the simple collision
>    detection based actor works much better and is suitable for small games.
>    The latest Google Summer of Code brought a new Bullet based physics plugin
>    in Crystal Space and this one includes a nice physics based actor. Next
>    version of AresEd will use that one.
>    - Support for the CEL AI system and pathfinding.
>    - Here is the list of known issues:
>    http://code.google.com/p/ares/issues/list
>
> But other than that it is actually possible to make simple games using
> AresEd. Included with this release there are five examples. Of these
> 'mysterygame' is the most game-like example. It includes a puzzle that you
> have to solve before a gate can be fully opened.
>
> In addition to AresEd this package also includes a game player called
> Ares. While you can play your game directly from within AresEd, if you want
> to distribute your game it will be easier to do that with Ares instead.
>
> The Ares project page can be found here: http://code.google.com/p/ares/
>
> We have provided the following downloads:
>
>    - Win32 installer:
>    http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe
>    - Win32 zip archive:
>    http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip
>    - Linux 64-bit archive (made on kubuntu):
>    http://www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz
>
> The linux binary is temporary. It was built on a 64-bit kubuntu and as
> such might not be usable on other distributions. In the near future we will
> provide more compatible binaries. In the mean time it might be easier to
> compile Ares from Source. You can find instructions on how to Build Ares
> here: http://code.google.com/p/ares/wiki/AresBuilding
>
>
> After installation there are two executables: AresEd and Ares. Pressing
> 'F1' in AresEd will bring up online help.
>
> Please let me know if you find any issues (that are not already listed in
> the list of issues above). Also if you have questions on how to use AresEd
> then feel free to ask me.
>
> I'd like to stress that AresEd is in heavy development. This is an early
> version and it is likely that a lot will change in the future still.
>
> Additionally I'm looking for people who want to help develop on AresEd. I
> think it is a very interesting project and there is lots of opportunity for
> other people to help with development.
>
> Greetings,
>
> --
> Project Manager of Crystal Space (http://www.crystalspace3d.org)
> and CEL (http://cel.crystalspace3d.org)
> Support Crystal Space. Donate at
> https://sourceforge.net/donate/index.php?group_id=649
> Personal page: http://users.telenet.be/jorritTyberghein/
>



-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

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In addition to the links above you can now also download the AresEd binarie=
s from:<div><br></div><div><a href=3D"http://code.google.com/p/ares/">http:=
//code.google.com/p/ares/</a><br></div><div><br></div><div>Greetings,</div>
<div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">On Mon, Nov 1=
2, 2012 at 8:50 AM, Jorrit Tyberghein <span dir=3D"ltr">&lt;<a href=3D"mail=
to:[email protected]" target=3D"_blank">[email protected]=
om</a>&gt;</span> wrote:<br>
<blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p=
x #ccc solid;padding-left:1ex"><span style=3D"font-family:arial,sans-serif;=
font-size:13px">Hi all,</span><div style=3D"font-family:arial,sans-serif;fo=
nt-size:13px">
<br></div><div style=3D"font-family:arial,sans-serif;font-size:13px">I&#39;=
d like to announce the very first release of AresEd. Before getting too exc=
ited however I&#39;d like to warn everyone that this is still an alpha rele=
ase. It is far from a finished product and there are many known (and very l=
ikely unknown) bugs. It is also not feature complete.</div>

<div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s=
tyle=3D"font-family:arial,sans-serif;font-size:13px">Now what is it? AresEd=
 is a 3D game creation kit based on Crystal Space and CEL (<a href=3D"http:=
//www.crystalspace3d.org/" target=3D"_blank">http://www.crystalspace3d.org<=
/a>). It is Open Source (MIT license) and 100% free software. With AresEd i=
t will be possible to make full working 3D games without any coding. All fr=
om within the AresEd visual editor. AresEd is *not* a modeller however. Bef=
ore you can use AresEd you still have to use Blender (for example) to make =
your 3D models. AresEd can import these models and allows the game designer=
 to place them in the world and additionally the game designer can define g=
ame logic.</div>

<div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s=
tyle=3D"font-family:arial,sans-serif;font-size:13px">Game logic is defined =
using state machines (the CEL quest concept) and the CEL message system. Ob=
jects in the world can be associated to &#39;entities&#39; and entities can=
 react to messages and in return send out other messages. With associated q=
uests (state machines) you can &#39;program&#39; the entity to behave diffe=
rent depending on various situations. In future versions of AresEd it will =
also be possible to attach python scripts to entities for more advanced gam=
e logic possibilities but the intention is that as much as possible can be =
done using the graphical quest editor.</div>

<div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s=
tyle=3D"font-family:arial,sans-serif;font-size:13px">As I said earlier, Are=
sEd is not complete. Here is a list of a few major features that are still =
lacking:</div>

<div style=3D"font-family:arial,sans-serif;font-size:13px"><ul><li style=3D=
"margin-left:15px">There is as of yet no support for sound</li><li style=3D=
"margin-left:15px">The actor system is not really powerful yet. For now Are=
sEd is mostly uses for single player/first person view games.</li>

<li style=3D"margin-left:15px">The physics actor is not usable right now fo=
r real games as it gets stuck and unstable very easily. It is mainly includ=
ed for demonstrations purposes and it needs a lot more work. Note that the =
simple collision detection based actor works much better and is suitable fo=
r small games. The latest Google Summer of Code brought a new Bullet based =
physics plugin in Crystal Space and this one includes a nice physics based =
actor. Next version of AresEd will use that one.</li>

<li style=3D"margin-left:15px">Support for the CEL AI system and pathfindin=
g.</li><li style=3D"margin-left:15px">Here is the list of known issues:=A0<=
a href=3D"http://code.google.com/p/ares/issues/list" target=3D"_blank">http=
://code.google.com/p/ares/issues/list</a></li>

</ul><div>But other than that it is actually possible to make simple games =
using AresEd. Included with this release there are five examples. Of these =
&#39;mysterygame&#39; is the most game-like example. It includes a puzzle t=
hat you have to solve before a gate can be fully opened.</div>

<div><br></div><div>In addition to AresEd this package also includes a game=
 player called Ares. While you can play your game directly from within Ares=
Ed, if you want to distribute your game it will be easier to do that with A=
res instead.</div>

<div><br></div><div>The Ares project page can be found here:=A0<a href=3D"h=
ttp://code.google.com/p/ares/" target=3D"_blank">http://code.google.com/p/a=
res/</a></div><div><br></div><div>We have provided the following downloads:=
</div>

<div><ul><li style=3D"margin-left:15px">Win32 installer:=A0<a href=3D"http:=
//www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe" target=
=3D"_blank">http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_s=
etup.exe</a></li>

<li style=3D"margin-left:15px">Win32 zip archive:=A0<a href=3D"http://www.c=
rystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip" target=3D"_blank">ht=
tp://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip</a></li><li=
 style=3D"margin-left:15px">

Linux 64-bit archive (made on kubuntu):=A0<a href=3D"http://www.crystalspac=
e3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz" target=3D"_blank">http://=
www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz</a></li></u=
l>

<div>The linux binary is temporary. It was built on a 64-bit kubuntu and as=
 such might not be usable on other distributions. In the near future we wil=
l provide more compatible binaries. In the mean time it might be easier to =
compile Ares from Source. You can find instructions on how to Build Ares he=
re:=A0<a href=3D"http://code.google.com/p/ares/wiki/AresBuilding" target=3D=
"_blank">http://code.google.com/p/ares/wiki/AresBuilding</a></div>

<div><br></div><div><br></div><div>After installation there are two executa=
bles: AresEd and Ares. Pressing &#39;F1&#39; in AresEd will bring up online=
 help.</div><div><br></div></div><div>Please let me know if you find any is=
sues (that are not already listed in the list of issues above). Also if you=
 have questions on how to use AresEd then feel free to ask me.</div>

<div><br></div><div>I&#39;d like to stress that AresEd is in heavy developm=
ent. This is an early version and it is likely that a lot will change in th=
e future still.</div><div><br></div><div>Additionally I&#39;m looking for p=
eople who want to help develop on AresEd. I think it is a very interesting =
project and there is lots of opportunity for other people to help with deve=
lopment.</div>

<div><br></div><div>Greetings,</div></div><span class=3D"HOEnZb"><font colo=
r=3D"#888888"><div><br></div>-- <br>Project Manager of Crystal Space (<a hr=
ef=3D"http://www.crystalspace3d.org" target=3D"_blank">http://www.crystalsp=
ace3d.org</a>)<br>
and CEL (<a href=3D"http://cel.crystalspace3d.org" target=3D"_blank">http:/=
/cel.crystalspace3d.org</a>)<br>
Support Crystal Space. Donate at <a href=3D"https://sourceforge.net/donate/=
index.php?group_id=3D649" target=3D"_blank">https://sourceforge.net/donate/=
index.php?group_id=3D649</a><br>Personal page: <a href=3D"http://users.tele=
net.be/jorritTyberghein/" target=3D"_blank">http://users.telenet.be/jorritT=
yberghein/</a><br>


</font></span></blockquote></div><br><br clear=3D"all"><div><br></div>-- <b=
r>Project Manager of Crystal Space (<a href=3D"http://www.crystalspace3d.or=
g">http://www.crystalspace3d.org</a>)<br>and CEL (<a href=3D"http://cel.cry=
stalspace3d.org">http://cel.crystalspace3d.org</a>)<br>
Support Crystal Space. Donate at <a href=3D"https://sourceforge.net/donate/=
index.php?group_id=3D649">https://sourceforge.net/donate/index.php?group_id=
=3D649</a><br>Personal page: <a href=3D"http://users.telenet.be/jorritTyber=
ghein/">http://users.telenet.be/jorritTyberghein/</a><br>

</div>

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