Re: First alpha release of AresEd, feedback and help wanted!
Jorrit Tyberghein <[email protected]> Mon, 12 Nov 2012 09:15:21 +0100
| Newsgroups | gmane.comp.graphics.crystalspace.announce |
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| Message-ID | <CAA49VVJgjPaVN5V=fLBHsAWXVUxrCUXbw-euTFckqTX3=cgxpA__5866.73315051502$1352708205$gmane$org@mail.gmail.com> |
--===============3421214110138701506== Content-Type: multipart/alternative; boundary=0015174be6e613149704ce47e780 --0015174be6e613149704ce47e780 Content-Type: text/plain; charset=ISO-8859-1 In addition to the links above you can now also download the AresEd binaries from: http://code.google.com/p/ares/ Greetings, On Mon, Nov 12, 2012 at 8:50 AM, Jorrit Tyberghein < [email protected]> wrote: > Hi all, > > I'd like to announce the very first release of AresEd. Before getting too > excited however I'd like to warn everyone that this is still an alpha > release. It is far from a finished product and there are many known (and > very likely unknown) bugs. It is also not feature complete. > > Now what is it? AresEd is a 3D game creation kit based on Crystal Space > and CEL (http://www.crystalspace3d.org). It is Open Source (MIT license) > and 100% free software. With AresEd it will be possible to make full > working 3D games without any coding. All from within the AresEd visual > editor. AresEd is *not* a modeller however. Before you can use AresEd you > still have to use Blender (for example) to make your 3D models. AresEd can > import these models and allows the game designer to place them in the world > and additionally the game designer can define game logic. > > Game logic is defined using state machines (the CEL quest concept) and the > CEL message system. Objects in the world can be associated to 'entities' > and entities can react to messages and in return send out other messages. > With associated quests (state machines) you can 'program' the entity to > behave different depending on various situations. In future versions of > AresEd it will also be possible to attach python scripts to entities for > more advanced game logic possibilities but the intention is that as much as > possible can be done using the graphical quest editor. > > As I said earlier, AresEd is not complete. Here is a list of a few major > features that are still lacking: > > - There is as of yet no support for sound > - The actor system is not really powerful yet. For now AresEd is > mostly uses for single player/first person view games. > - The physics actor is not usable right now for real games as it gets > stuck and unstable very easily. It is mainly included for demonstrations > purposes and it needs a lot more work. Note that the simple collision > detection based actor works much better and is suitable for small games. > The latest Google Summer of Code brought a new Bullet based physics plugin > in Crystal Space and this one includes a nice physics based actor. Next > version of AresEd will use that one. > - Support for the CEL AI system and pathfinding. > - Here is the list of known issues: > http://code.google.com/p/ares/issues/list > > But other than that it is actually possible to make simple games using > AresEd. Included with this release there are five examples. Of these > 'mysterygame' is the most game-like example. It includes a puzzle that you > have to solve before a gate can be fully opened. > > In addition to AresEd this package also includes a game player called > Ares. While you can play your game directly from within AresEd, if you want > to distribute your game it will be easier to do that with Ares instead. > > The Ares project page can be found here: http://code.google.com/p/ares/ > > We have provided the following downloads: > > - Win32 installer: > http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe > - Win32 zip archive: > http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip > - Linux 64-bit archive (made on kubuntu): > http://www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz > > The linux binary is temporary. It was built on a 64-bit kubuntu and as > such might not be usable on other distributions. In the near future we will > provide more compatible binaries. In the mean time it might be easier to > compile Ares from Source. You can find instructions on how to Build Ares > here: http://code.google.com/p/ares/wiki/AresBuilding > > > After installation there are two executables: AresEd and Ares. Pressing > 'F1' in AresEd will bring up online help. > > Please let me know if you find any issues (that are not already listed in > the list of issues above). Also if you have questions on how to use AresEd > then feel free to ask me. > > I'd like to stress that AresEd is in heavy development. This is an early > version and it is likely that a lot will change in the future still. > > Additionally I'm looking for people who want to help develop on AresEd. I > think it is a very interesting project and there is lots of opportunity for > other people to help with development. > > Greetings, > > -- > Project Manager of Crystal Space (http://www.crystalspace3d.org) > and CEL (http://cel.crystalspace3d.org) > Support Crystal Space. Donate at > https://sourceforge.net/donate/index.php?group_id=649 > Personal page: http://users.telenet.be/jorritTyberghein/ > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ --0015174be6e613149704ce47e780 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable In addition to the links above you can now also download the AresEd binarie= s from:<div><br></div><div><a href=3D"http://code.google.com/p/ares/">http:= //code.google.com/p/ares/</a><br></div><div><br></div><div>Greetings,</div> <div class=3D"gmail_extra"><br><br><div class=3D"gmail_quote">On Mon, Nov 1= 2, 2012 at 8:50 AM, Jorrit Tyberghein <span dir=3D"ltr"><<a href=3D"mail= to:[email protected]" target=3D"_blank">[email protected]= om</a>></span> wrote:<br> <blockquote class=3D"gmail_quote" style=3D"margin:0 0 0 .8ex;border-left:1p= x #ccc solid;padding-left:1ex"><span style=3D"font-family:arial,sans-serif;= font-size:13px">Hi all,</span><div style=3D"font-family:arial,sans-serif;fo= nt-size:13px"> <br></div><div style=3D"font-family:arial,sans-serif;font-size:13px">I'= d like to announce the very first release of AresEd. Before getting too exc= ited however I'd like to warn everyone that this is still an alpha rele= ase. It is far from a finished product and there are many known (and very l= ikely unknown) bugs. It is also not feature complete.</div> <div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s= tyle=3D"font-family:arial,sans-serif;font-size:13px">Now what is it? AresEd= is a 3D game creation kit based on Crystal Space and CEL (<a href=3D"http:= //www.crystalspace3d.org/" target=3D"_blank">http://www.crystalspace3d.org<= /a>). It is Open Source (MIT license) and 100% free software. With AresEd i= t will be possible to make full working 3D games without any coding. All fr= om within the AresEd visual editor. AresEd is *not* a modeller however. Bef= ore you can use AresEd you still have to use Blender (for example) to make = your 3D models. AresEd can import these models and allows the game designer= to place them in the world and additionally the game designer can define g= ame logic.</div> <div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s= tyle=3D"font-family:arial,sans-serif;font-size:13px">Game logic is defined = using state machines (the CEL quest concept) and the CEL message system. Ob= jects in the world can be associated to 'entities' and entities can= react to messages and in return send out other messages. With associated q= uests (state machines) you can 'program' the entity to behave diffe= rent depending on various situations. In future versions of AresEd it will = also be possible to attach python scripts to entities for more advanced gam= e logic possibilities but the intention is that as much as possible can be = done using the graphical quest editor.</div> <div style=3D"font-family:arial,sans-serif;font-size:13px"><br></div><div s= tyle=3D"font-family:arial,sans-serif;font-size:13px">As I said earlier, Are= sEd is not complete. Here is a list of a few major features that are still = lacking:</div> <div style=3D"font-family:arial,sans-serif;font-size:13px"><ul><li style=3D= "margin-left:15px">There is as of yet no support for sound</li><li style=3D= "margin-left:15px">The actor system is not really powerful yet. For now Are= sEd is mostly uses for single player/first person view games.</li> <li style=3D"margin-left:15px">The physics actor is not usable right now fo= r real games as it gets stuck and unstable very easily. It is mainly includ= ed for demonstrations purposes and it needs a lot more work. Note that the = simple collision detection based actor works much better and is suitable fo= r small games. The latest Google Summer of Code brought a new Bullet based = physics plugin in Crystal Space and this one includes a nice physics based = actor. Next version of AresEd will use that one.</li> <li style=3D"margin-left:15px">Support for the CEL AI system and pathfindin= g.</li><li style=3D"margin-left:15px">Here is the list of known issues:=A0<= a href=3D"http://code.google.com/p/ares/issues/list" target=3D"_blank">http= ://code.google.com/p/ares/issues/list</a></li> </ul><div>But other than that it is actually possible to make simple games = using AresEd. Included with this release there are five examples. Of these = 'mysterygame' is the most game-like example. It includes a puzzle t= hat you have to solve before a gate can be fully opened.</div> <div><br></div><div>In addition to AresEd this package also includes a game= player called Ares. While you can play your game directly from within Ares= Ed, if you want to distribute your game it will be easier to do that with A= res instead.</div> <div><br></div><div>The Ares project page can be found here:=A0<a href=3D"h= ttp://code.google.com/p/ares/" target=3D"_blank">http://code.google.com/p/a= res/</a></div><div><br></div><div>We have provided the following downloads:= </div> <div><ul><li style=3D"margin-left:15px">Win32 installer:=A0<a href=3D"http:= //www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_setup.exe" target= =3D"_blank">http://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2_s= etup.exe</a></li> <li style=3D"margin-left:15px">Win32 zip archive:=A0<a href=3D"http://www.c= rystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip" target=3D"_blank">ht= tp://www.crystalspace3d.org/downloads/ares/ares_win32_0.0.2.zip</a></li><li= style=3D"margin-left:15px"> Linux 64-bit archive (made on kubuntu):=A0<a href=3D"http://www.crystalspac= e3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz" target=3D"_blank">http://= www.crystalspace3d.org/downloads/ares/ares_linux64_0.0.2.tar.gz</a></li></u= l> <div>The linux binary is temporary. It was built on a 64-bit kubuntu and as= such might not be usable on other distributions. In the near future we wil= l provide more compatible binaries. In the mean time it might be easier to = compile Ares from Source. You can find instructions on how to Build Ares he= re:=A0<a href=3D"http://code.google.com/p/ares/wiki/AresBuilding" target=3D= "_blank">http://code.google.com/p/ares/wiki/AresBuilding</a></div> <div><br></div><div><br></div><div>After installation there are two executa= bles: AresEd and Ares. Pressing 'F1' in AresEd will bring up online= help.</div><div><br></div></div><div>Please let me know if you find any is= sues (that are not already listed in the list of issues above). Also if you= have questions on how to use AresEd then feel free to ask me.</div> <div><br></div><div>I'd like to stress that AresEd is in heavy developm= ent. This is an early version and it is likely that a lot will change in th= e future still.</div><div><br></div><div>Additionally I'm looking for p= eople who want to help develop on AresEd. I think it is a very interesting = project and there is lots of opportunity for other people to help with deve= lopment.</div> <div><br></div><div>Greetings,</div></div><span class=3D"HOEnZb"><font colo= r=3D"#888888"><div><br></div>-- <br>Project Manager of Crystal Space (<a hr= ef=3D"http://www.crystalspace3d.org" target=3D"_blank">http://www.crystalsp= ace3d.org</a>)<br> and CEL (<a href=3D"http://cel.crystalspace3d.org" target=3D"_blank">http:/= /cel.crystalspace3d.org</a>)<br> Support Crystal Space. Donate at <a href=3D"https://sourceforge.net/donate/= index.php?group_id=3D649" target=3D"_blank">https://sourceforge.net/donate/= index.php?group_id=3D649</a><br>Personal page: <a href=3D"http://users.tele= net.be/jorritTyberghein/" target=3D"_blank">http://users.telenet.be/jorritT= yberghein/</a><br> </font></span></blockquote></div><br><br clear=3D"all"><div><br></div>-- <b= r>Project Manager of Crystal Space (<a href=3D"http://www.crystalspace3d.or= g">http://www.crystalspace3d.org</a>)<br>and CEL (<a href=3D"http://cel.cry= stalspace3d.org">http://cel.crystalspace3d.org</a>)<br> Support Crystal Space. Donate at <a href=3D"https://sourceforge.net/donate/= index.php?group_id=3D649">https://sourceforge.net/donate/index.php?group_id= =3D649</a><br>Personal page: <a href=3D"http://users.telenet.be/jorritTyber= ghein/">http://users.telenet.be/jorritTyberghein/</a><br> </div> --0015174be6e613149704ce47e780-- --===============3421214110138701506== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. 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