Crystal Space is looking for engine/OpenGL programmers

Jorrit Tyberghein <[email protected]> Thu, 06 May 2004 09:24:28 +0200
Newsgroups gmane.comp.graphics.crystalspace.announce
Message-ID <[email protected]>
Hi,

Crystal Space is an Open Source 3D engine that runs on Linux, Windows,
and MacOS/X. Check it out at http://crystal.sf.net

Crystal Space is an old project (started in 1997) and there used to be a
lot of code that was designed with software rendering in mind. We are now
in the process of getting rid of that heritage and we're doing very well
with this at the moment.

With the new renderer that we are working on at this moment we start from
the assumption that 3D hardware is the default (which it is) and we also
allow features like shaders (CG, vertex and fragment shaders), stencil
shadows, ...

At this moment the new renderer design is working and most important things
are done. However, there are still a lot of missing features and there is a
lot of testing, performance tweaking, and bug hunting that needs to be done.
We also feel that we don't have sufficient OpenGL knowledge in our team.
We often encounter problems on some card/driver combination that we find
difficult to solve.

So we need one or more new people in the team who have the following
qualifications:
  - Very good C++ knowledge.
  - Very good OpenGL knowledge.
  - Be able to think about algorithms and work with them.
  - Be prepared to study how Crystal Space works internally and try
    to be fluent with the engine and renderer architecture.

When you join our team I will take considerable time to teach you how
Crystal Space works internally.

So, give me a mail at [email protected] or
[email protected] or visit us on irc in the room #CrystalSpace
on the FreeNode servers.

Greetings,




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